ID:259448
Jan 6 2002, 3:25 pm
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is there something that would take the opposite of something? If not make that a suggestion.
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In response to Gughunter
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lol good point! What i want is more with the direction of a mobile or a var. like if the mob was facing North make it face south.
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In response to Air _King
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Simplest method is to use the turn proc and turn them 180 degrees.
-AbyssDragon |
In response to AbyssDragon
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yeah, i tried that,but i figured out its not that. Somethings not working right.
[EDIT] I said that wrong the second time. I meant with the move proc. [/EDIT] |
In response to Air _King
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yeah, i tried that,but i figured out its not that. Somethings not working right. Hmm... unless there's a bug in the version you're using, dir = turn(dir, 180) should do the trick. |
In response to Gughunter
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im trying:
client North() dir=turn(src.dir,180) and it moves them clear to the other side of the screen. see my other post too. |
In response to Air _King
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Air _King wrote:
im trying: Weird... setting dir shouldn't change the mob's location on the map. One thing you might try is using mob.dir instead of src.dir. |
In response to Gughunter
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Its REALLY MESSING UP!!! EAST and WEST sometimes work and other time they send you clear acrost the map. then when i try step(src,NORTH) nothing.
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In response to Air _King
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Air _King wrote:
Its REALLY MESSING UP!!! EAST and WEST sometimes work and other time they send you clear acrost the map. then when i try step(src,NORTH) nothing. You are changing client.dir. This changes the way the client viewport faces. There is no problem with BYOND in this case. |
In response to Spuzzum
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ummm... only if i do that? not mess with other direction procs?
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In response to Air _King
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Air _King wrote:
ummm... only if i do that? not mess with other direction procs? You need to change src.mob.dir (the player's mob's dir), not src.dir (the player's client's dir). turn(dir, angle) works all right for me. =) |
Hee hee! This could mean a lot of different things. Do you mean that an icon would be converted to a photographic negative? Or a text string "black" would be converted to "white"? Or maybe just the old Boolean "not" that would convert 0 to 1 and vice-versa? I think we'll need a little more clarification.