ID:2591985
 
When a mob/obj is right-clicked, byond shows a copy of the icon in the menu at a scaled down size. Is there a way to change what is displayed here?

I ask this because There are a few icons in my game that aren't perfectly square (taller players with 32x64 for example), and when you right-click on them, byond scales the icon down to a square size which distorts the image.

So is there a way to either change the icon displayed entirely, or change how byond scales down the icons so they're not distorted, maintaining their aspect ratio basically?
Nope. I'd be interested to know if the context menu system could be improved, though. It's ancient.

For now, any customization to context menus involves completely replacing them with something completely custom: HUDs or skin elements. These days, HUDs seem to be the best choice for all UI, because they can be made the most consistent with the art style of the game.