ID:259052
 
A base icon work in process. I need advices on how to improve it.
I think the coloring on it is bad. Advices or Criticisms?
This is my second try at base icons.

Looks ok,other than the fact that on side vies the arm closer to us should be lower and seem longer atm it looks short.
In response to MademanOne
MademanOne wrote:
Looks ok,other than the fact that on side vies the arm closer to us should be lower and seem longer atm it looks short.

Thank you. I will make the arm longer. How is the shading and contrast between tones?
I tried my best; however, I'm not familiar with shading nor coloring (setting contrast between tones)


Id recommend some warmer colors more like this.
In response to Boxcar
Boxcar wrote:


Id recommend some warmer colors more like this.

Thank you for your advice! I will try to make it warmer. Bit abour how intense should the color be? I was trying to make it semi realistic/anime style
In response to Rudwh2009
Nothing more intense then the colors I posted will be necessary for a white skintone, unless you are aiming for some sort of highly stylized game. If you plan to have multiple nationalities obviously your colors will need to be darker and warmer.
In response to Boxcar
Thank You again. I have a question though. Does that base icon look anime styled as I intended to make?
In response to Rudwh2009
The original does have an anime feel the boxcar edit doesn't at least to me.
In response to Rudwh2009
Well anime has a broad style but I could see it in an anime style byond game.
In response to MademanOne
On the original one, is the shading done properly?
In response to Rudwh2009
IDK i cant really tell since its not zoomed in like in paint,seems ok though here i made this while i was bored........HUMAN ANATOMY 101




You can use that as a reference if you can idk....my mind works differently than most.
In response to MademanOne
Thank You again!
In response to Rudwh2009



Since you seem to really want critique on shading--heres some

ok i opened it up with paint and i dislike how you made the collar bone darker than the the shoulder i added some shading to arms to let the eyes see there's dimension and not just flat surface.The arm has elbow where it dips you might wanna make this darker,same with back of knees
and lower back.
In response to MademanOne
MademanOne wrote:



Since you seem to really want critique on shading--heres some

ok i opened it up with paint and i dislike how you made the collar bone darker than the the shoulder i added some shading to arms to let the eyes see there's dimension and not just flat surface.The arm has elbow where it dips you might wanna make this darker,same with back of knees
and lower back.

Thank You!! I can see that this looks so much better!!
Where ahould I shade more on side view?
Sorry if Im asking too much.
In response to Rudwh2009


My edit on left yours original on right.

Note-My side views arnt best so you will need to use good judgment on this.

Sorry im not best at explaining,ill try.In the "dip" of the inner elbow use the darker shade,on the ribs under the arm should also be shaded.The chest,on chest there should be more shading,and legs are cylindrical,which can be thrown out by not curving your shading.
In response to MademanOne
I have learned a lot more about shading today thanks to you. I greatly appreciate your help! I cant thank you enough!
In response to Rudwh2009
I was trying to make a punching animation. But whatever I do, the next state after this seems a bit off. Advices Anyone?


In response to Rudwh2009
If that is your only punching state, you need to do some others. Make him pull back, punch, then follow through. It looks better, and more realistic.
In response to Rudwh2009
Walking state I made. It seems a little weird. Advices please?

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In response to Rudwh2009
The feet appear to just lift up. Use shading and shape the leg properly so it appears as if the foot has lifted up to take the step.
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