I have a laptop and a pc. I've noticed that I can only see certain screen objects on my pc and then when I change certain settings, I can't even see them then. I don't want there to be a resolution requirement to full experience the game.
Problem description:
I want the screen size to be static regardless of one's physical screen size.
ID:2590004
Jul 16 2020, 2:06 pm
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My game and the objects isn't the only problem because seeing more on ones screen would provide advantage over other players which is not something that I want to exist. I found a game that works this way and it uses a child/pane as the map but I have never worked with child before and have no idea what I am doing.
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In response to Kenryuto1
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It being inside a child doesn't have anything to do with it. This is all control of the client.view. Set a default view and when the map stretches further than the view, have the map's zoom set to a corresponding value. Or, black borders.
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In response to Kenryuto1
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Only by default
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but the client view only seems to change the size of the total map visible but i still cannot see the HUD without upping my resolution to something absurdly high
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In response to Kenryuto1
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That is what it does. If your view is greater than your resolution, your resolution won't be able to see it. For the HUD thing, listen to what Ter13 said about it. Read what I said beforehand aswell.
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In response to Kenryuto1
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And the code
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Yeah, there is not code in reference to this issue. I can code. I am not nearly as skilled with dealing with interface and my skill with interface coding is negligible for the most part so I haven't bothered.
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If it's yours, you can anchor screen objects using LEFT,RIGHT,TOP, and BOTTOM based anchors, and adjust the viewport size whenever the map element is resized.