Heres the new ( and i hope its improved ) Madara.
Heres the old one...
And the accual Valley of End....
C & C please.
ID:258122
Jul 5 2008, 7:29 pm
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In response to DeathWishProductions
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Wasn't exactly going for a concreate recreation of the statue, but thanks for the input.
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In response to W1ldr3x
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Well even if you wern't going for realism then the other suggestions would help the art work look more polished then ugly
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W1ldr3x wrote:
Heres the new ( and i hope its improved ) Madara. I see you've fixed alot, namely his deadly hair, round featureless face and sharp cloak |
In response to Chris-g1
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Thanks alot Chris, i see what you mean.
This will help alot, thank you =D |
In response to W1ldr3x
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Alright, i restarted the whole thing.
I updated this so i didn't have to make a new thread. Here it is.. |
In response to W1ldr3x
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You should redo the shape of the face and the shape of the hand. They look almost childish-cartoony. In addition, you need to work the ripples of the clothing into the outlike. This isn't a bump map or a normal map you know. :)
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In response to D4RK3 54B3R
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Well, it is based off a cartoon, and the majoirty is shaded out.
But i know what you mean. xD |
In response to W1ldr3x
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Make it evened out, dont jsut put some aprts light, and some parts dark, it all has to be even. If you want me to make an edit I will but I am pretty busy right now but i'll make one later if you want.
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In response to Bakasensei
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i did, =O...
Maybe there not drastic enough.. hmm. |
In response to W1ldr3x
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I love the dithering and texturing you've done with it. Excellent job there.
However, the way you shaded it is no different than a gradient; you've flattened the statute (it has no depth; no thickness). It's kind of difficult to explain how exactly to shade it, so I decided to do a quick shading job with a four color palette. I didn't bother with any dithering (I would have if I wanted to put more time into it), only shading, and my light source is slightly different from yours. It's also a little sloppy, but that's only because accuracy wasn't important. The idea of how you should be shading was. The idea is, you shade it as if it were a 3 dimensional object. Every part has contour and cannot be nicely shaded using what is effectively a gradient. My shading also has quite a bit more contrast, which gives the statute more depth and makes the statute look a little shiny at some spots (oops). I also changed your line art a little bit. |
Eamples of light source http://www.spriteart.com/tutorials/02_ambient_sphere.html http://www.spriteart.com/tutorials/02_ambient_face.html
There is another tut for light source but i am not on my home computer so i don't have my links.
~X-tremEdge~