ID:257970
Feb 16 2008, 6:05 pm
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Feb 16 2008, 6:45 pm
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I look skinny and head bigger then the body like a big head toy and add shadow like if the sun is on ur face and left or right side is dark and opposite side is light.
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In response to Master_Water
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Master_Water wrote:
I look skinny and head bigger then the body like a big head toy and add shadow like if the sun is on ur face and left or right side is dark and opposite side is light. So you're really skinny but you'd like a bigger head? And you'd really rather have a body like a big head toy? shadow like if the sun is on ur face You want him to pillow shade? Nice crit overall, I think your knowledge has enlightened us all, Master Water. |
In response to Master_Water
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You are correct, the head and body are not anatomically correct. But they aren't supposed to be either. It is a stylized base I made. For S&G of course :D
As for shading, there is some very minor shading in the image, most of the shading shows up in the full movement as the arms and legs and body swing about. But yea, I should touch that up. I appreciate the points you raised. Number 1) isn't an issue. Number 2) I see what you are getting at, I'll address it. |
In response to Cryptic
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Cryptic wrote:
I appreciate the points you raised. Number 1) isn't an issue. Number 2) I see what you are getting at, I'll address it. I love it. Love the style (more style = better, IMHO). Looks like he's about to gunfight in his underwear :). Only two crits I have (and they're more suggestions because I wouldn't want the overall style screwed with) are 1) maybe AA the top of the head a bit unless you find it starts encroaching on the forehead highlights. 2) You might be able to close the gapof the handSby one pixeland still get that clutch feel. Really refreshing stuff. I'd love to see some anims or overlays! Hulio: did you just crit a crit? Crypt posts one of the most interesting mobs since Flick's base and you wanna dogpile The Wet One? Stay on target! |
In response to Cryptic
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Cryptic wrote:
So i finally got around to doing a little more, decided I didn't like the shape of his head. Can't figure out how to export a quality animated gif, so I'll just post the states. I'd say the new head shape is better. The ears make it read a bit more as a head. I'm unsure about the amount of high-contrast specular highlighting (especially on the chest). When I examine it too closely, it throws me off, but at 1x zoom it reads well and it's a big part of your style, so I'd say keep it. (<- 2 cents) and for the sake of being nostalgic... Yeah, I've come a far piece myself just doing random things for BYOND programming and for the guild. I look at some of the sprites I did for iso8 and other stuff, and it feels good to be progressing. It's intereseting to go into some place like pixelJoint and look at some of the artists that have been there a while and how much they've improved. [edit - update] :P Woot! Right back atcha: |
In response to Cryptic
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Coolest little stylized dude I've seen in a while. Great job and looking forward to the other directions. :)
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