ID:257967
 
I'm not finished, I only have the regular grass and cliff turf set so far. But I really love them, I made the grass off of the lil grass sample TMDI posted on the Puking Rainbows topic for a pallete sample(Yes it helped me alot, and thanks!). And the cliff design from a DBZ game on BYOND(I forgot the name). Its a turf set so it wont have a raised grass feeling from going up the cliff(Like the grass on top and bottom of the cliff are the same).

Its in a 1/3 perspective and the grass is greatly made, not just a buncha random pixels actual lines going up and shades. The dirt is a very old turf my ex-turf artist made, it was just an example to show how the grass blends.

The light source is coming from the top-leftish(But from where the camera view is, its mostly from the left). You can mainly see that from the cliff, but if you look closely the grass is shaded for that too. And where the grass falls down onto the dirt, is shaded like the grass is an overlay, which makes a very cool 3d-sh effect, and this tileset is looking very good together so far.



C&C is very welcome, and im going to make a water and sand next, so if you could find some tutorials for me I would love it, thanks for reading!
It's a good start. Try to remove the pattern in the grass (the horizontal lines). Also try to uh make the grass/dirt transitions a bit more...random and uneven. When making turf sets like this you want to try to remove as much as "visible grid" as much as possibly by removing glaringly obvious repeating patterns and blockyness.

I actually really like that dirt turf you made.
I like the cliff quite a bit and the grass is pretty good, though you do still have some grid showing. There are a series of light colored, horizontal lines running all the way across your image. I looked closely and did find that shadow beneath the overhanging grass, but I think it needs to be a little more pronounced.

Nice start :)
In response to Flick
Thanks alot guys XD I love the cliffs, I tried a weird 3d design for the sides which came out better than perfect, I tried to fix up the pattern on the grass as much as possible. So I will fix up the grass, and maybe make some more grasses, like long grass, or mowed, but I would really need some tutorials for them xD

And personally I hate the Secret Of The Mana's regular grass, but love its high grass turf. I'm done with the sand turf too, and it looks great, but I was wondering if you guys could help me find a water turf tutorial. I hate the plain water, but I was thinking maybe a plain water, then have wave overlays made with code maybe to change around and sometimes be still or something cool like that, or have a wave effect everytime someone takes a step in the water, or splash. Water is just very hard ^^, I dont really know how to improve the cliffs, but maybe add some different kinds. Or cracks to remove the pattern.

But if you guys could help me with that in any way I would love it, i'm gonna post the update one soon, and im going to try and make some rounded corner/diagnol grass sides.
I love the texturing on the cliffs.. though they do look a little too flat. A bit more contrast in the shading can fix that though. The grass looks a bit awkward... It's probably just the patterns that show up.
In response to D4RK3 54B3R
Here, I redid the pattern on the grass so its not tiled looking, giving it a grass effect. Made a trail type with the dirt and added diagonal states to the grass. Fixed the pattern just a bit on the cliff, and added in the new Sand State. I just used almost a dither style with the sand to make it seem more like the sand was sprayed over, and more sand to grass like. The water is an set is on old one me and a guy named Shen worked on. I revamped it and added a semi-diagonal parts to it so its all worked in as one image, and doesnt have any flat grid like patterns. I added a lil to the map to make it look better, here it is so far, any suggestions / complaints? And if you do could you give me some tutorial links!

C&C is very welcome!
In response to Bakasensei
It looks a lot better. I still think you could add some more "randomness" to the transitions. You will also want to do shadows as well, which will really remove the flatness of the tiles and make it pop-out, which I'm about to show you.

Now, this is quick 1 minute edit. The shadows aren't really accurate, and are really off, but it gives you an idea of how much better it would look with carefully done shading.



Also a minor note now that I think about it, the shading in the top middle that I did would probably not be see able or smaller than what I made it. Oh well.

Edit: and another suggestion that might make things easier. Make the shadows solid dark shapes in DM, and use Alpha channels to change their transparency to something you like, that way you wont have to waste your time with all that nitty gritty shading work.
In response to Maggeh
Yeah I was thinking of adding shadows to the mountain, and the turfs would look alot better more random. But remember this is a tile set for my game, and I really dont feel like making a billion changes to make this one image look better, then when put in the game doesnt look anywhere as good cause some stuff shouldnt go here and there and so on.
In response to Bakasensei
The grass is definitely an improvement. There is still a bit of grid, but it isn't as noticeable, and will be even less so once you add in some more decor (trees, bushes, etc). It is really tough to completely remove the grid, especially when using only one grass tile.

You should work on removing some of the straight lines in your transition turfs. This link is NOT pixel art (and is WAY over saturated), but it is a Byond game, and should give you an idea of what can be done to disguise some of the straight edges.
http://www.byond.com/members/Flick/files/textures.png

It's coming along well. Nice work :)