ID:257905
 
Can anyone give me a link, or make a distance and angle tutorial for mainly bases. Like changing and angle from say oblique to flattop, and in the flattop state, it walking toward and back just 3 spaces. So a 30 degree angled base, and a flattop(like FPS angled) base with 3 distances, CLOSE! Mid-Ranged, and Far. It will be for a shooter game library im making, where you can use a snipe/zoom mode(with any gun/projectile), and it changes to a fps style'd game(you can move in snipe/zoom though), for better accuracy cause you then can just use your mouse, and for a 3d sense to the game. Which could easily make awesome shooter games for byond, which use fps, but better than vengence 56(without teh lag!).
O Teacher of Fools:
I have no idea what you're talking about here...

Bakasensei wrote:
Can anyone give me a link, or make a distance and angle tutorial for mainly bases. Like changing and angle from say oblique

Oblique = ?
Three quarters, side-view, isometric?

to flattop

flattop = ?
Bird's eye view, top down?

and in the flattop state, it walking toward and back just 3 spaces. So a 30 degree angled base, and a flattop(like FPS angled) base with 3 distances, CLOSE! Mid-Ranged, and Far. It will be for a shooter game library im making, where you can use a snipe/zoom mode(with any gun/projectile), and it changes to a fps style'd game(you can move in snipe/zoom though), for better accuracy cause you then can just use your mouse, and for a 3d sense to the game. Which could easily make awesome shooter games for byond, which use fps, but better than vengence 56(without teh lag!).

Are you talking about making three different sprites for three distances from that sprite? Or just for a sniper's scope?

I'm afraid I don't know what you mean here.
In response to TheMonkeyDidIt
Sorry, I was writting really fast when I wrote that, what I meant was
A three quarter view, then 3 top-down views(1 really close, 1 mid-ranged, and 1 far).
In response to Bakasensei
I can't think of any tutorials specifically. There are a few in the RPG sprites section on the front page that have three quarter sprites as the subject.

Top-down is rarer. The three levels of zoom would just be a matter of making the sprite larger and more detailed for every level of zoom.