ID:257905
Oct 13 2007, 7:50 am
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Can anyone give me a link, or make a distance and angle tutorial for mainly bases. Like changing and angle from say oblique to flattop, and in the flattop state, it walking toward and back just 3 spaces. So a 30 degree angled base, and a flattop(like FPS angled) base with 3 distances, CLOSE! Mid-Ranged, and Far. It will be for a shooter game library im making, where you can use a snipe/zoom mode(with any gun/projectile), and it changes to a fps style'd game(you can move in snipe/zoom though), for better accuracy cause you then can just use your mouse, and for a 3d sense to the game. Which could easily make awesome shooter games for byond, which use fps, but better than vengence 56(without teh lag!).
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In response to TheMonkeyDidIt
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Sorry, I was writting really fast when I wrote that, what I meant was
A three quarter view, then 3 top-down views(1 really close, 1 mid-ranged, and 1 far). |
In response to Bakasensei
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I can't think of any tutorials specifically. There are a few in the RPG sprites section on the front page that have three quarter sprites as the subject.
Top-down is rarer. The three levels of zoom would just be a matter of making the sprite larger and more detailed for every level of zoom. |
I have no idea what you're talking about here...
Bakasensei wrote:
Oblique = ?
Three quarters, side-view, isometric?
flattop = ?
Bird's eye view, top down?
Are you talking about making three different sprites for three distances from that sprite? Or just for a sniper's scope?
I'm afraid I don't know what you mean here.