this is a auto turf coder in the game so i sugggest u use it dont thank me thank the person who made it and by the way im lookin for some iconers myself.
Link to auto turf coder= http://games.byond.com/hub/Zaltron/VisualAutoTurfCoder
ID:257867
![]() Aug 23 2007, 9:02 pm
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X-tremEdge wrote:
Just Capital letters wow lol jk i know about that just a little typo. Nah, man. He's talking about a thread that got axed. The 'typos' in the rest of the thread are from DM, which is a bigger punctuation bastage than I am. |
Trane5 wrote:
o im not tryinimg to say anithing bad about pl who cant code I know just playing around sometimes its good to do it. Sometimes its bad should have put "jk" at the end of my first post. |
Zerburius wrote:
=0 WOW! I needed that.<Sarcasm>You forgot about opacity and layer, those are really hard stuff <lol> But someone really may need it anyway ... |
this can be really good when you have alot of pieces of icons to put together. It's really helpful for that especially if you dont have the time to do it. Just combine all different pieces of turf and put it in 1 icon and it can generate the code for you. Thank you.
There's one problem to that though. When I compile it, this error comes up "loading Journey Back to Konoha.dme Landscapes.dm:3: unterminated text (expecting ') Landscapes.dm:46:error: expected expression Journey Back to Konoha.dmb - 2 errors, 0 warnings (double-click on an error to jump to it)" Where it says (expecting ') that's easy, but the other error is continuous. Apart from that, it's a very good job so can u fix it and repost it please? |
Duni wrote:
Zerburius wrote:Atoms have their own layers. Areas, turfs, objects, mobs. They are default their own layer so you don't have to put in "layer=TURF_LAYER" every time you make a turf. Also, turfs are by default non-opaque. |
I always thought it was:
turf In those two it had no name... Start naming your icons! |
Who cant do
Turf
Icon = ''
Icon_state''
Density = 1
???????