ID:257816
May 7 2007, 6:57 am
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Arms appear to change position between frames - ugh. I think the torso's too long. Looks a lil' jagged around the edges... still working on it (although tired of looking at it). |
In response to XAngelic DesignX
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Thanks, guys! I agree the torsos long. I'll work on it.
Maggeh: yeah, they're supposedly adding an alpha channel in on version 4.0, so jags might not be a problem after that. We'll see I guess. Any progress on the caveman game? XxAng- I like your base as well. It's got a bit of a doll feel to it, but I don't think that's a bad thing at all depending on the game. Your rotations look pretty good which isn't easy to do. I think the breasts are moving up tho in the 2 diagonal frames compared to the forward frame. Good skin tone. Nice shading on the head. Good job! |
In response to TheMonkeyDidIt
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Yeah I see what your saying I gotta fix that.. >_< Too purky on the side veiws.. lol... Thanks for pointing it out... I need some sleep and I'll be back...
~Angela~ |
In response to TheMonkeyDidIt
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In response to XAngelic DesignX
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Yep well i think so anyway
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In response to XAngelic DesignX
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XAngelic DesignX wrote:
Better? ^.^ Yeah! You moved 'em up a bit in that forward facing frame. Looks better. Here's an update on mine: |
In response to XAngelic DesignX
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As for the jaggies, I don't know if it's that big a problem. You can't really fix that because you're going to have thing moving over different types of tiles (unless you want to make versions of it for every single tile, which is a waste of time). I think you did do a nice job that avoiding them, since it doesn't look as noticeable on the smaller black background one.
But yeah, try shortening the torso one pixel, and increasing the length of the legs.
I really love the shading you did on it too.