ID:2567753
 
So I have a 26mb sprite dmi that isn't loading while in a project, but will load when opened solo. Are there sprite limits that I should be aware of or is this a glitch?
I can literally exports the dmi into a project with an unique name, try to open it in project and it fails, copy and paste that newly created/exported file outside that project and open it with no problems.. what is going on here?
There are several relevant questions you didn't answer. First, when you say it won't open, do you mean it won't open in Dream Maker or that it literally won't load in a compiled game? What error messages or wrong behavior are you seeing as a result of the problem to indicate it's not loading?

I will say a 26MB .dmi file is unlikely to be very workable for a lot of reasons. Since .dmi is just a .png with some additional formatting details, the actual image size within must be huge. Both Dream Seeker and Dream Maker have to unpack this compressed image into uncompressed data, so if the file is 26MB then they're going to be using much more than that in memory, and at that size it might be enough more that you're straining the limits of what either can handle. DS however can make up for that somewhat by keeping only one copy each of redundant frames.

How exactly does a .dmi get that big anyway? What could possibly be in the file to justify that size?
They are very large detailed character models, what's crazy is this is just little more than half the states being added.

So the sprite will open in Dream Maker, as a solo file. But when I try to open it in the main project it gives me an error. And when it loaded in game its blank.

The model loaded perfect before these last updates my partner made to the models, which is why I was thinking it was size oriented.
I will shoot you a copy of the dmi in byond direct message.