ID:2563997
 
https://i.imgur.com/x1KJYQE.png

So I'm trying to work on an output in my game for when a match starts.

All together it's 65 individual images across 7 lines. As you can see from the image posted, I'm having problems with line spacing though.

The image is broken up in to multiple lines on purpose.

Line 1
Line 2 pad left - 26 characters for 1st players name - Line 2 pad right
Line 3
line 4 pad left - 1st player's avatar - line 4 center - 2nd player's avatar - line 4 pad right
Line 5
Line 6 pad left - 26 characters for 2nd players name - Line 6 pad right
Line 7

Im trying to find a way to eliminate the gaps between the images. Anyone have any suggestions here?
That's not really the best usage of an output control, and all output has a bit of spacing between it by nature of how they work.

You'll probably want to think of a more reliable means of outputting it, like a browser or displaying it on the map.
There is a more flashy animation that displays when a match starts on the map itself but its a big map. And I have a list of ongoing matches in a stat panel that players can click on to view those matches.

This is meant to be a more eye catching display as an announcement to the server when 2 players start a match rather than just a line of text saying "Player X and Player Y have started a match".

If I can find a workaround for this, I can design the framework for it around the different types of matches. 2vs2. FFA. etc.
You can use a browser element in place of statpanels, you'd get a ton more control and it'd be a lot more efficient.