Descriptive Problem Summary:
When you shift filters by pixels in Y axis with render_source mouse opacity behaves like if you shift filter in the other way
Numbered Steps to Reproduce Problem:
You need to have objects on your screen outside the map, so their screen_loc would look, for example, like this "SOUTH-1, WEST"
Create a FOV-like filter that overlays only a part of the screen
Does the problem occur:
Every time? Or how often?
Every time
In other games?
Yes
In other user accounts?
Yes
On other computers?
Yes
When does the problem NOT occur?
When you dont have any objects outside the game map
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
513.1510
ID:2561334
![]() Apr 13 2020, 11:45 am (Edited on Apr 13 2020, 11:52 am)
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Resolved
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![]() Apr 13 2020, 2:31 pm
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Lummox JR resolved issue with message:
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