Battle System: Changes
Participants' Battle SPD are no longer constant, letting more chance for unexpected turns by either party (Players, Enemies)
Battle Information Window has been updated, allowing a wider version for when selecting an item/spell/skill and reverting to a shorter one when selecting a target
Characters: Changes
Characters now features their elemental strengths and weaknesses
The levels are represented as Very Weak to Very Resistant, including Immunity and Absorb if learned an ability or currently equipping an item that allow to do so.
Enemies: Changes
Enemies will be a bit more active when attempting to reverse the tide of battle in their favor (Bosses mostly)
Chances that some enemies will observe characters' elemental strengths and weaknesses when targetting with elemental-based skill/spell
Spells: Added
Buffing/Debuffs Spells has been added for testing
Fury (Attack Up) / Protect (Defense Up) / Focus (Magical Attack Up) / Barrier (Magical Defense Up)
Enfury (Attack Down) / Enprotect (Defense Down) / Enfocus (Magical Attack Down) / Enbarrier (Magical Defense Down)
Buff/Debuff Stack System:
Players/Enemies who have buff/debuff an ally/enemy can't stack buff/debuff, but may refresh the buff/debuff's duration.
In order to stack the buff/debuff, other participants in the battle must cast the spell in order to create a chain effect, that will allow to increase the target's buff/debuff level and its duration. A buff/debuff stack chain can't go further than level 3.
Spells (and future skills) could allow to increase its initial stack as players leveled up their efficiency (A Lv.3 Fury would allow an ATK UP +2 status instead of +1)
Menu UI: Added
Out of Battle - Item Menu
Players will be now able to use items from the Restoration and Clearing categories outside of battle
Players may also preview items they own in all categories, including Support and Offensive categories.