![]() Jan 9 2007, 4:27 am
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I'm trying my best to not draw little white iPods on the drawings. :(
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ACWraith wrote:
While there will probably be guilds of questionable quality, I'm still under the impression that the main guilds will be delegated like the channels were. Yeah... I guess that I'm just not seeing much of a difference between this and the current channel system. The staff already delegates reviewing power to respected users, so what's changed? I can't picture BYOND being divided into sub-communities either. First of all, it's not big enough, and more importantly there are not enough quality games to support sub-communities. |
The one problem I see is that Fan Games is too general and covers a vast amount of Byond's current games. That'll have to be split down and one of its offspring will be an Anime Games guild. While that is specific enough, it'll hold so many of Byond's games that some may wonder if it shouldn't be broken down further into Dbz Games, Naruto Games and Anime-Other guilds. Also I'm not sure how guilds will be listed but if they're listed by size, the top two guilds on the page could possibly be Dbz Games and Naruto Games. I don't think this will make Byond look appealing to certain individuals who are checking out Byond for the first time down the road.
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SilkWizard wrote:
I can't picture BYOND being divided into sub-communities either. First of all, it's not big enough, and more importantly there are not enough quality games to support sub-communities. 171 Games Live! (1874 players) At a guess, maybe 2 of those games would qualify under your definition of quality games, accounting for maybe 15 of those players. So, uh, what exactly do you suppose those other 1859 players are doing in the remaining 169 games? It's understandable, of course, that you're not really aware of all these other people on BYOND. After all, they move in different sub-communities than you. |
Leftley wrote:
It's understandable, of course, that you're not really aware of all these other people on BYOND. After all, they move in different sub-communities than you. Different sub-communities based upon genre are just not going to happen. We're not going to have a community of people focussed on the RPG guild who aren't also members of the Strategy or Action guilds. If you want to point fingers at people who aren't very aware of what happens within the BYOND community, then you ought to start with the staff. |
Agreed that the "official guilds" concept does have a certain quixotic air, although it certainly ranks as an improvement (if only because it is implied that the official genre guilds will be receiving some maintenance, whereas for a couple years the official genre channels generally have not).
At the same time, though, the guilds system as a whole holds promise as a means of de-emphasizing the importance of the centralized "official" guilds. I'd prefer to see more work on expanding the functionality of user guilds to make them more effective substitutes (or at least supplements) for the central hub rather than this attempt to centralize decentralized subcommunities, but meh. With any luck there will be some new functionality from the official guilds system trickling down to user guilds. |
I don't think the "official guilds" are really anything but an attempt to replicate the divisions of the traditional game genres (Action Game, Board Games, Strategy Games, etc) More or less a way to keep the old channel divisions under the new system (and not just because "that's the way it's always been!", but because these groupings are the logical divisions amongst games...
The only reason the staff is even putting their hands into their creation is because the community isn't likely to handle it on their own (at least not with any degree of coordination... you'll wind up with three Action channels, eight RPG channels, no Board Games channels, etc) |
Very good! I laughed out loud at the cartoon... although why am I wearing a beret?
I actually do believe that there are plenty of good BYOND games to sustain these sub-communities. It is more a matter of finding players for them. Back in the early days of BYOND, a bunch of us would get together and have a blast spending a few hours trying out games like Tanks and Lexiconomy and Search Engine Wars and so forth. Now these games go unplayed because they are dwarfed in the masses of RPGs and fangames. They need their own space, and that's what we're trying to do with guilds. No two people will agree upon the game categories (or channels or guilds or whatever you want to call them). Ron's informal poll showed that. I personally am in favor of making groups based on types of gamer-- the "party/casual" and "strategy" is a pretty close fit among our chosen categories. I don't see a tremendous amount of overlap, although certainly some people will be fans of multiple guilds. Ultimately, the hope is these will merely be "seed" guilds, and that user-created categories (my initial hope) will become more widely used in BYOND. When we rollout the front-page guilds, we'll be simultaneously be introducing some new features for guilds in general that we hope will make them more useful. As for the original premise that guilds are just a rehash of channels-- you are partly correct. In a private discussion I actually made the distinction, so I'll just repost that here for public perusal: The existing channel system was created with the same intention of these guilds-- to organize games both with a visible, staff-selected front-page, and also with user-created sub-categories. Yet the channels have been a complete failure. The games on the front-page are hardly played and very few user channels have been created (and those that have aren't used). We have to ask ourselves, then, what went wrong, and are we taking the measures to do it right this time? These measures are largely a matter of guidelines for the guilds, so we must address them now. I think that the single biggest problem with the front-page games is that, while they may meet our criteria as decent games that fit the genre, no effort is made to have them played. Since the majority of BYOND games require at least a handful of players to get going, they are difficult to launch without some pre-planning. How many times do we see multi-player games with only a single player waiting to get it started, eventually losing motivation and logging out? The advantage guilds have over channels is that they attach a community to the games, and a community is capable of acquiring the critical mass of players needed to get the ball rolling on these otherwise unplayed games. I believe that guilds-- at least these front-page guilds-- must have a formal system to ensure that the accepted games get played, not only when they are first created but also down the line. The most direct way of doing this is to host different games throughout the week. The blog should be used to constantly promote these events and ensure that the games get traffic. The way I see it, if a game is listed within a guild and never gets played, it either doesn't belong there or the guild is failing to do its job. The standards-- for both the guild and the accepted games-- should be THAT strict. There may be technical measures we can take to encourage this behavior (for example: having different sortable tags on blog posts such as "review" or "event"). While we are somewhat rushing to get these guilds out (at least as a first run), I do welcome any suggestions. This is a critical component of the community-- I want to get it right this time. |
hmmm...the channel system was terrible idea, to give the ability for a game to be rejected when everyone has different views/different ideas of fun.But i don't see how the guild system makes things much better.Now i truly feel as if i have to keep my membership renewed in order to have my games played.(maybe i'm not just understanding".
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Tom wrote:
Very good! I laughed out loud at the cartoon... although why am I wearing a beret? Hey, it's a bike helmet! Isn't it great? I spent like two hours doing the shading on your upper lip. Tom wrote: The advantage guilds have over channels is that they attach a community to the games, and a community is capable of acquiring the critical mass of players needed to get the ball rolling on these otherwise unplayed games. Your description has made me a bit more optimistic about the prospect of guilds... and given me a much better understanding of how it will work. I'm especially sold on the concept of much stricter standards. |
SilkWizard wrote:
I can't picture BYOND being divided into sub-communities either. First of all, it's not big enough, and more importantly there are not enough quality games to support sub-communities. This isn't true. You of all people would know that there are already a multitude of sub-communities on BYOND. Including, but not limited to the Proelium/Action gamers, the Chatters/Chat/Converse people, the Space Station 13 people, the Naruto games, the DBZ games, and um, more. There are already subcommunities, it's just up until now, BYOND wouldn't have provided an easy way for them to interact. |
Yea, it's called the unpublished games section.Naruto and DBZ have managed to take it from 1-2 pages to a daily high of 3-4.They can just hop from game to game to interact.If they have a guild they should have a pager...working pager to help them along.
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JacobH wrote:
Now i truly feel as if i have to keep my membership renewed in order to have my games played.(maybe i'm not just understanding". I don't quite understand the link. As long as a guild with your games in it exists, your games will be available in that guild. Membership lets you run your own guild or have a rank in someone else's. It does not restrict what games can be in a guild. |