Rips of fangames don't appear for any old reason. There is some reason that people rip games. This reason is that they just don't know how to create one, and want to create one, and can't invest in the time to create one. So they get a rip of a game and claim it as their own.
Just think about if you were new in the community, never knew how to code, and wanted to create a DBZ game. You first open up Dream Maker, you are confused with what to do next. So you look up help, and you see a whole bunch of terms like "mob" and "atom". You then find the new environment command, and create a code file. Then you try some of those words only to end up with 100's of compilation errors. How fun...
Now you realise that it won't be as easy as learning your ABC, so you look around. Some high person in the community tells you to look into the DM guide when you asked where you can find a DBZ rip. So you look there. You look at the first page and don't understand a thing. Being the lazy person you are, you stop reading it. I mean, why would you want to know about lighting and logging in, you want to know how to create that cool punch button and that kami-ami-a button in your favourite DBZ game, and how you can make big battles and beams, and how you can make GM's that abuse the game.
Then, when you ask your friend for help, he says, "lok mte, i hav a rip of DBZ game" and you go "cool". He sends it to you and you look at it and have a play at it. Whoo! You have a really good time playing your game so you decide to release it. DBZ The Revalation, you call it. You create a hub with improper english and many bright and shiny colours. Then you host it and tonnes of people come on. They rank your game. It becomes up to rank 10 after you offer free GM for anyone who votes for your game. Now why did you ever even try to desipher the DM guide?
Now that is what a new person would do. Now what if I made a tutorial that actually taught you how to make your very own DBZ or Naruto game in very easy steps. If your thinking that they are still going to be all the same, then your wrong. These tutorials won't actually add the content. They will only teach you how to add the content. They will make it so the viewer will be able to make their own "original" game, with different paths leading out from the tutorial depending on what type of game you want to create. Also, throughout the tutorial, it will encourage viewers to make up their own idea, giving a few ideas on what they could do at certain parts, like the story line or battle system, that would make their game different and fun.
Anyway, that was just a thought I came up with last night. If you think it's just going to bring more fangames to BYOND and that that is bad, then you are wrong. The only reason fangames are bad is because they are ripped and poor effort has been put into them. With tutorials showing people how to actually create their own original fangame without using a rip, BYOND will become a better place, rips would be taken down due to unpopularity, and fangames will be fun to all.
ID:25483
Jan 8 2007, 1:01 pm
|
|
Jan 8 2007, 2:56 pm
|
|
no
|
This reason is that they just don't know how to create one, and want to create one, and can't invest in the time to create one. If they can't invest the time into making a game, why should we invest our time into making tutorials, they wouldn't bother to invest the time to read and learn from them. All done. |
The reason they don't invest time into making games is because they don't know how to and don't want to learn from boring no-good examples in the DM guide. If they have a tutorial that allows them to create what they really want to, they will use it.
|
The reason they don't invest time into making games is because they're 8-year-olds with a misconception of what making a game actually consists of. Generally, this also means that they have a misconception about what learning consists of (and a general desire to NOT learn, after all, skool iz 4 nerdz lawlz), as well as a belligerent attitude.
Severe beatings are the way to go, here. |