ID:2531
 
Yesterdays updates, brought to you today!

Hmm I will start tracking who reported things in my notes so they get credit. Sorry for anyone I miss.

- Pushing a robot into a barrier now causes damage; for each step the barrier stopped, one point of power drain occurs.

- Bases now include the player name as part of their name. (Richiebob)

- Fixed WiFi to work properly with Quantum Mirror defense. (Mage_Man/Gordon_Freeman)

- If a robot was standing on the same tile as their own power supply and you used Tractor Beam, you dragged the robot even if you chose the power supply. This is a BYOND bug (!), which has now been worked around. (H-somebody)

- Evaporate Water no longer activates if you are on the same tile as the attacker. This is to avoid the (presumably rare!) case where the robots are on the same tile and surrounded by walls, in which case the Superheated Wall was replacing one of the actual walls. Actually that doesn't really seem like a bug, but the change was made on the logical assumption that the attacker is too close for you to stop their attack with a wall. (Aaiko?)

- World status formatting on the hub page has been further enhanced.

- Beams now draw on top of debris.

- More attempts to properly handle all cases when a player disconnects. Yes, this should be simple. Yes, I'm probably stupid.

Stuff we're trying to track down and can use reports of:

- Electrostatic charge doing having no impact when it should. Perhaps always the second time it's applied to a robot?

- Player disconnect issues.
Bug Report

Phalanax dropped Richiebob's Power Supply.
Richiebob is out!
Richiebob is restored from death with a 9-Volt Battery!
Richiebob recovers with one point of power. That was close!

Later On...

Mage_man dropped Phalanax's Power Supply.
Richiebob is out!
Was the second situation in the same game? If so I'll assume they are connected.
Yes, both occured in the same game. There was some debate whether the first part was on purpose, but the second part is clearly a problem.
More attempts to properly handle all cases when a player disconnects. Yes, this should be simple. Yes, I'm probably stupid.

I have trouble with this kind of thing too...
Request:
1. Stealth Mod(makes you invisible to other players for a limited time).
2. Infared Mod(gives you the ability to see invisible players).