Magicosm

by Domdavden
Magicosm
An innovative, sandbox original-fantasy RP game
ID:2530612
 
Development Update (November 21st - December 21st)
December is a busy time for us all, and so development has been progressing at a slower pace. This being said, Magicosm has in fact started testing and the results are looking encouraging. While there have been a few bugs, they have since been corrected, and if testing continues like this we hope to be on target for a January 2020 launch.

Significant Changes Summary:
This past month has seen all base quests being implemented, more fight-able NPCs, a more established and fleshed out lore and skill overhauls and additions. In addition to this, there are a few brand new features such as the new Hethalone talent (Herbal Alchemy), Bounty Hunters/Bounty Lists and an updated Stat HUD.

Developer's Log V.1.0:
- Damage taken from a sparring partner no longer deducts from your actual health, but rather your Sparring Health
- All powers and weapons now deal sparring damage accordingly
- Projectiles now also correctly deal sparring damage
- All financial jobs surrounding numbers now give Intelligence exp in addition to money
- All literary jobs involving spelling now give intelligence exp in addition to money
- Owner and Weather verbs have been added to the Staff Menu
- Removed the 'Pets Tab' and created a right-click menu for all Pet interactions
- Lighting now correctly initialises upon character creation
- The Lunar Sorcerer ability 'Laser Eyes' has been replaced with 'Lunar Bolts'
- The Obelisk outside Gosport Manor now teleports you accordingly
- Reduced the damage on specific attacks such as Telekinetic Blast and Molecular Combustion
- The inventory will now update if you find a cockle shell in the sand
- Adjusted the training algorithm to adjust the rate at which Strength and Power are earned
- Reduced the Strength and Power of NPCs to reflect the changes made to the training algorithm
- Player's can now change their character's eye colour during character customisation
- Implemented a new Haddow Questline (Build to Fall)
- Implemented a new Quest NPC (Onyx)
- Implemented a new Hethalone Questline (Herbal Alchemy)
- Implemented a new Quest NPC (Jocelyn)
- Added a new general spell (Expel a Ghost)
- Added a new general spell (Banish Ghost)
- Implemented a new quest for Oceanids (Divided Oceans)
- Implemented a new quest NPC (Aquata)
- The City of Atlantis is now divided into two villages, East and West. Good Oceanids reside in the East, and evil Oceanids in the West.
- Each village in Atlantis is now protected by a barrier which will prevent anyone of the opposite alignment entering
- Players are now able to gain entry to the opposing village if the village door is opened, but only players of that alignment are able to open the door.
- Thurfruit Trees now grow in the City of Atlantis, with aqua coloured fruits growing in the East, and purple coloured fruits growing in the west
- Thurfruit Trees can now be shaken to aquire fruit, there is a 33% chance a fruit will fall.
- Implemented a new quest for Mitsunes (For the Pack)
- Thurfruit Trees can now be shaken to aquire fruit, there is a 33% chance a fruit will fall.
- Implemented a new quest for Mitsunes (For the Pack)
- Implemented two new quest NPCs (Hamish & Young Mitsune Boy)
- Implemented a new quest boss (Mitsune Hunter)
- Players are now able to rest anywhere, however resting in specific places allow the rate at which energy increases (for example, beds, sofas and benches)
- Mitsunes now consume larger quantity of energy when auto transforming
- FORM now has incendiary chambers for executing Magical Beings
- The Scrolling text is no longer bugged
- Implemented a new Hethalone talent (Herbal Alchemy) which utilises a natural cauldron to brew Elixirs
- The Herbal Alchemy talent can now be acquired by Hethalones who have completed the 'Herbal Alchemy' questline
- Once Hethalones have reached level 5 in Herbal Alchemy, they will be able to teach it to other players.
- There are now three Natural Cauldrons found in the Hethalone Realm.
- Implemented a new Herbal Alchemy Recipe (Elixir of Attractivity)
- Implemented a new Herbal Alchemy Recipe (Elixir of Fertility)
- Implemented a new Herbal Alchemy Recipe (Elixir of Forgetfulness)
- Implemented a new Herbal Alchemy Recipe (Elixir of Growth)
- Implemented a new Herbal Alchemy Recipe (Elixir of Illumination)
- Implemented a new Herbal Alchemy Recipe (Elixir of Invincibility)
- Implemented a new Herbal Alchemy Recipe (Elixir of Life)
- Implemented a new Herbal Alchemy Recipe (Elixir of Perception)
- Implemented a new Herbal Alchemy Recipe (Elixir of Revitalisation)
- Implemented a new Herbal Alchemy Recipe (Elixir of Well-being)
- Implemented a new quest for Ghosts (Spirit of Wrath)
- Implemented two new Quest NPCs (Jonathan & Penelope)
- Overhauled the Potion Crafting system. Players can now drag and drop potion ingredients into the cauldron to brew potions.
- Overhauled the Herbal Alchemy system. Players can now drag and drop potion ingredients into the cauldron to brew elixirs.
- Good Oceanids of varying strength have been added to the City of Atlantis as fightable-NPCs
- Evil Oceanids of varying strength have been added to the City of Atlantis as fightable-NPCs
- Hethalones of varying strength have been added to the Hethalone realm as fightable-NPCs
- Donesquian Soldiers of varying strengths have been added tot he Donesque Realm as fightable-NPCs
- Corrected the error preventing Hethalones from starting the 'Herbal Alchemy' by talking to Jocelyn
- Ghosts now retain their transparency even if they log out
- Implemented Macros for Character Direction (Ctrl - Direction)
- Added the 'Hethalone Realm' as a location for Floraportation
- Fixed the issue preventing the Elixir of Life from reviving recently deceased players
- Corrected the bug where skills could be stacked during creation
- Updated the Ease of Access buttons to include Whisper
- Mortal NPCs now drop money as opposed to gold
- For the Pack now correctly administers the 'Infect' verb
- Both Weapon Sellers now have a Cancel option
- Fixed the Interface bug which showed multiple choice options as text boxes
- Decreased the amount of energy it takes to use abilities
- All NPCs have had their stats overhauled to match the new player stats
- Fightable NPCs now defend themselves against you if attacked, regardless of your alignment
- Implemented a Bounty Hunter NPC, he can be found in the Equinox Nightclub
- A player can now set a bounty on another player's head by interacting with the Bounty Hunter.
- A player can now view a list of players who have a bounty on their head, and how much they're worth, by interacting with the Bounty Hunter.
- If a player kills anyone on the bounty list, they are rewarded the set bounty and that player is then removed from the list
- Players who have been knocked down or out now lay down
- Corpses now lay on the floor as opposed to staying standing
- There is now a 20% chance of being knocked down by a forceful attack
- There is now a 10% chance of being knocked down by projectiles
- There is now a 1/25 chance of falling unconscious when being knocked down
- Removed the '(Weapons)' tag before the verbs for weaponry
- Removed the '(Combat)' tag before the verbs for Advanced Combat abilities
- Added 'Start Counter' to the player context menu and removed the verb
- Removed the Stat tab and replaced it with an on-screen window
- The on-screen stats can now be expanded to show other stats
- Implemented a Quest Tab button onto the new stat HUD
- The new stat HUD now displays a portrait of your character