The & symbol in a map text will "crash" any players who view it.
Numbered Steps to Reproduce Problem:
1. Set map text to & on New().
2. Error "The parameter is incorrect" appears and client is frozen.
2. Client crashes.
Code Snippet (if applicable) to Reproduce Problem:
maptext = "&"
Expected Results:
It displaying "&" properly.
Actual Results:
A client crash.
Does the problem occur:
Every time? Or how often? Every time & is used in a map text string.
In other games? Unknown.
In other user accounts? Unknown.
On other computers? Unknown.
When does the problem NOT occur? When & doesn't exist in a map text screen.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? Unknown.
Workarounds:
None that I know of. & doesn't work because that also contains &.