Astral Stigma

by Mana Production
Astral Stigma
"Rebel and seek the truth of this world."
ID:2510539
 
Version 0.02 - 0.04 Battle Test Demo

-> Initial Build: 0.02a BTD (11/06/2019)
Created from the Stigma Engine (Stigma of Gaia)
Stigma Account System ver. 1.0 added:
Allow players to create an account unique in the game without the need of a byond account. It's not necessary to give a real email, as long as you can remember the email at the account creation for cases of account recovery.
Battle System ver. 1.0 added:
Inspired from Grandia series' Battle System. The game features a turn-based system that shows all participants on an action bar that determinate which fighter's turn is coming up next. Few commands: Combo, Critical and Magic. Features a victory screen that waits on each member's input to put an end or a wait time to confirm all members in 30 seconds.
Chat System ver. 1.0 added:
Features an in-game chat system along with few chat commands: /local (default), /global, /party, /guild, /createparty [PartyName], /inviteparty [PlayerName], /leaveparty, /disbandparty, /init_battle (Debug Command for Battle Test Demo)
Party System ver. 1.0 added:
Allow players to be in a party of 4 players.

-> Initial Build: 0.02b BTD (24/07/2019)
AI Party Member ver. 1.0 added:
Allow players to recruit AI party members in the future and to fight along with them when they are not partying with other players online. Note that AI party members will learn their own techs as they level up and decide their own actions based on what they've learned on fighting each enemy (Weaknesses, Resistances, Immunities, Absorbs, ect.)
Menu System ver. 1.0 added:
Allow players to see the future commands in the in-game menu screen and see their AI party members' stats (Non-Multiplayer Party) and their party members' stats (Multiplayer Party)
Battle System ver. 1.2 added:
Wait Mode (Default) and Active Mode added.
Active Mode allows the fight to continue regardless of who has the turn first. A delay of 3 seconds has been set on the player who obtained their turn to pause the battle temporary before the fight resumes all fighters actively towards the TURN point or the ACT point.
Chat System ver. 1.1 added:
A debug boss command called:/init_boss. It would allow players to fight a group of royal slimes and figure simple strats to defeat them.
Command Battle System ver. 1.1 added:
New spells to test: Al types spells where it allow target all enemies on the field. (Alburn, Alfreeze, Alspark, ect.), Ma types spells where it allows to target all allies on the field with healing/buff type spells (Maheal, Mahealia, Mahealihan)
Party System ver 1.2 added:
Party Size has increased from 4 to 5 members.
AI Party Size is standalone from the regular party system that is for multiplayer. Allowing the players to decide their own AI party members to join them in their fights. Recruitable members not in battle will receive 50% of the original EXP (Bench and Active members from the AI party set by the player itself)

-> Initial Build: 0.02c BTD (30/08/2019)
Battle System ver. 1.3 added:
Spells Categories
Allowing to categorize spells through categories like Offensive, Support and Miscs. A better way for sorting out for later spells and their respective action category.
Title Screen updated along a new Title Screen theme.
Chat System ver.1.1b added:
A debug boss dev command called: /init_dev. It would allow players to fight four members of the Dev team in a hard battle where decisions must not be taken lightly or face a game over. A recommended party of 5 players at lv 30+.
Status System ver. 1.0 added:
Some status has been added for testing, which includes buffs status, charm and confusion status.

-> Initial Build: 0.04 BTD (06/09/2019)
Menu System ver. 1.2 added:
Features the Status system
Allow to the players to see their stats, equipments and battle parameters along their party members (AI and Players) while pressing left or right.
Royal Slimes boss update: Now features 4 royal slimes to fight with an XP increase.
Some slimes like King Slime and Queen Slime have trigger conditions based on the battle situation. It be wise to look out for something that may turn things south.

That should be it for this update log for Astral Stigma. More to come later as we progress the game further!