The reason for this, is because it seems impossible to achieve a non-blurry screen zoom effect via:
obj/hud/master_plane
plane = 0
appearance_flags = PLANE_MASTER
screen_loc = "1,1"
New()
..()
var/matrix/m = new()
m.Scale(1.25)
transform = m
It does not matter what zoom value I input, there is always a noticeable blur.
I was suggested by another developer (using another engine) to turn anti-aliasing off to get the same effect they did -- and so here I am.
Thanks for reading.