Game
parent_type = /mob
var
Online as num
proc
PlayerEnterWorld(mob/M)
Online ++
world << "[M] logged in!"
loc=locate(1,1,1)
PlayerExitWorld(mob/M)
Online --
world << "[M] logged out!"
mob/Login()
var/Game/G
G.PlayerEnterWorld(usr)
Why isn't this working? Its not displaying to the world that this person logged in. Trying out datums and not really sure how to execute procs within one.