So it's been a while since I looked in to this option. There's been a lot of features for manipulating icons added to the game recently with transformations and filters, has anyone find an efficient way to apply a mask to a player's icon?
For example... if a player is walking in waist deep water, a way to mask out the bottom half of their icon so only the area of the icon above the waist is showing without using the blend() proc?
Or walking through tall grass, having the grass visible in front of the player.
ID:2476989
Jun 14 2019, 10:59 pm
|
|
http://www.byond.com/forum/post/2466493
513 includes built-in alpha masking out of the box though, so if what you are doing isn't quite possible, it will be soon.