Descriptive Problem Summary: Move() breaks and produces unexpected results when calling the default proc with passed arguments.
Here is a test environment. Run the environment and use the test verb, observing the large square. The square should be moving in the direction you were facing when the verb was executed, but it does not.
When does the problem NOT occur? In tile movement based games, when you are using the default bounds related variables, this issue does not occur.
Workarounds: None.
ID:2472236
May 30 2019, 5:29 pm
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Not a bug
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I guess the bug here would be that step_x, step_y are being used instead of simply changing the loc.