Descriptive Problem Summary:Came back in Byond to work on a project, however I was working on effects earlier around the year 2017, I believe that was when Byond 511 was out? I may be wrong, but anyway there seems like to be issue where flick() is breaking blend_mode of an icon. However blend_mode works when icon is in it's idled state.
Numbered Steps to Reproduce Problem:Multiple
Expected Results:blend_mode working on icons when flicking
Actual Results:when flicking the icon reverts back to it's original state
Does the problem occur:
Every time? Or how often?: Yes
In other games?:Yes
In other user accounts?:Yes
On other computers?:Yes
When does the problem NOT occur?: When Icons are not flicking or using icon_state.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) : Don't remember like I said, around early 511 builds or late 510.
ID:2467744
May 17 2019, 9:33 pm (Edited on May 17 2019, 9:43 pm)
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Resolved
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In response to Lummox JR
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Lummox JR wrote:
I don't have enough info to investigate this. A test project would be helpful. Here you go: http://www.mediafire.com/file/8c938b41d6yhi7w/ FlickBugCheck.zip |
Mediafire is no good anymore; the last time I tried downloading from them it didn't work. Do you have a different place to upload?
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flick() really should not be interfering with blend_mode in any way, so something smells wrong here.