Descriptive Problem Summary:
Version 512.1465
The new Overtime Profiler column outputs crazy high numbers or values like -1.#QO
Numbered Steps to Reproduce Problem:
Load a game of SS13. Or any other BYOND game with high processing, potentially.
Open the Profiler
Refresh and you'll get crazy values
Image Gallery
Images were taken under high load.
https://i.imgur.com/BjkII3y.png
https://i.imgur.com/6YIgnos.png
https://i.imgur.com/Z6107cO.png
https://i.imgur.com/y6AecnZ.png
Expected Results: Numbers that make sense.
Actual Results: Either all 0 value or nonsensical scaling ones.
Does the problem occur:
Every time? Or how often? Roughly 30% of Refreshes
In other games? Not Tested
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur? Every now and then, and there's no overtime values then.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? Feature did not exist.
Workarounds: None
Edit: Moved to Bug Reports since 512 is now on stable.
ID:2444891
![]() Mar 28 2019, 3:45 pm (Edited on Mar 28 2019, 4:01 pm)
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Resolved
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![]() Mar 28 2019, 4:03 pm
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Yep, I saw this too. Looks like the problem is when connecting to older servers that don't report OT, where it should be 0. It'll be fixed in the next release.
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