Descriptive Problem Summary:
Recently been experiencing some issues with random crashes in an active game. No specific timing or event seems to be tied to them, or at least pinpointing them isn't easy since all the situations that we considered for possibly triggering them were unable to replicate it in controlled settings.
The incidents do generate a core file, but there's 0 entry in the log regarding at what point the incident could've occurred. Is there a specific address or procedure in which I could hand a core file over for checking where things could've went wrong?
Numbered Steps to Reproduce Problem:
1. Start hosting game.
2. The game runs for a different amount of time (1-5 days).
3. Game shuts down.
Code Snippet (if applicable) to Reproduce Problem:
N/A
Expected Results:
Game does not crash/game produces a log entry for crash.
Actual Results:
Game crashes without any particular log entry, but generates a core file.
Does the problem occur:
Every time? Or how often? Periodically but without set pattern
In other games? No
In other user accounts? All accounts
On other computers? All computers
When does the problem NOT occur?
For majority of the game's runtime.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Only observed in the current version [512.1646], but not tested extensively on earlier ones.
Workarounds:
N/A
ID:2444401
![]() Mar 27 2019, 9:19 pm
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Resolved
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![]() Mar 27 2019, 9:50 pm
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So you didn't get any kind of stack trace output at all? Without that, it'll be very difficult to pinpoint the problem.
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As far as it goes, only this appears in the logs, none of the above related to the crash as far as I can tell:
Tue Mar 26 19:02:08 2019 might be the version difference between the DD on shell and the one the game is compiled in? |
Kokutou wrote:
might be the version difference between the DD on shell and the one the game is compiled in? What build is the game compiled in? I do see an inconsistency here, which is that you said you saw these crashes in 512.1464, but you're actually running 1454. While there shouldn't be any substantive differences between them, it's a good idea to update. |