mob
verb
Dar_Vip(mob/M in world)
Vips.Add(M.key)
spawn SalvarVips()
BUT, I want to put the DAY and the MOUNTH that I gived the VIP too, so if the people recreate the char in the same KEY, he got VIP again, with the same DAY and MOUNTH to I have the control.
That'll give you a text version of the time. You can look up "time2text()" proc in the reference to change the way it displays the day/time.