- Display
- Visual contents
- Filters (blur, motion blur, outline, drop shadow, wave)
- LEFT, RIGHT, TOP, BOTTOM screen_loc values, and also percentages and decimals
- Transformed plane masters no longer clip objects that were out of the original bounds
- Movement
- step_x/y/size allow non-integers
- Cross/Uncross/Crossed/Uncrossed now belong to all atoms, and are called by Enter/etc. in turfs' default procs
- Language features
- world.vars and global.vars
- ~= and ~! equivalence operators
- Operator overloading
- world.byond_build, client.byond_build, and DM_BUILD macro
- . and : operators can follow proc calls, list operations, etc.
- ?. and ?: null-conditional operators
- Raw strings
- Bitwise operators use 24 bits instead of 16, except in older projects
- Strings support [] operator for index access (read-only)
- \ref macro no longer outputs tag when present, because that was annoying
- mouse_over_pointer and its siblings changed to /tmp vars
- Optimizations
- VASTLY improved compile time for large projects
- Improved proc scheduler
- Var access optimization
- Map pre-rendering optimization
- Dream Seeker icon memory improvement (by not storing redundant frames)
- while() and do-while() with constant conditons produce optimized code
- Refactor under the hood for many string routines in hope of 513 features
- Compiler
- Const vars in stddef.dm also have #define macro equivalents now for faster compilation
- Command-line option for dm.exe to change/remove the error cap
- Command-line option for dm.exe to show full file paths
- #define DEBUG is ignored in included libraries
- Preprocessor switched from linear to binary search for faster compilation
- Dream Maker "Compile and Run", "Host", and "Compile and Host" options
- Find box in Dream Maker code editor made non-modal
- Find Previous option in Dream Maker
- Dream Maker saves last-used map zoom with the project
- More informative compiler output
- Icon editor
- Icon list page replaced control with a new solution that won't flicker and stutter when handling huge icons.
- Multi-level undo added to icon list page.
- Reordering states within an icon is now much simpler.
- Icon list page allows splitting and combining icons via right-click menu.
- Pixmap and movie editing pages combined.
- New movie control allows incredibly easy swapping of frames, copying frames, and changing of frame delays.
- The size limit for editing pixmaps has been removed.
- Pixmap editing canvas has a grid (toggleable) and draws much faster.
- The pixmap editor supports tiled editing mode and tiled previews.
- Antialiasing for sprite rotations in the editor has been improved, but it can also be toggled off.
- Palettes can be loaded, saved, or made into quick presets via the Colors menu.
- The icon editor can be made to use a light or dark background.
- Debug/profiling
- World status report added to Dream Daemon
- Client profiler added to Dream Seeker
- Input
- New "drag" parameter in mouse operations
- Skin
- output.legacy-size skin parameter
- winset() proc allows list as third parameter (calls list2params internally)
- CSS features
- [maptext] text-shadow, -dm-text-outline
- [maptext,output] background color for portions of text
- [maptext,output] line-height (limited in output)
ID:2416188
![]() Dec 13 2018, 10:33 pm
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Version 512:
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