ID:2412388
![]() Nov 21 2018, 11:07 am
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Resolved
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We sure could use improvements to the icon editor, couldn't we?
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![]() Nov 21 2018, 11:10 am
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Too vague of a request. We'll need to mark this as Redundant for now, boys.
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Lummox JR resolved issue with message:
Huge changes have been made to the icon editor! |
That's a GREAT update. Special thanks for the tile editing mode. Here's some quick feedback (I'll make separate threads tomorrow if it's neccessary):
- Randomly dragging the first frame onto empty frames will cause a crash. - There is seemingly no way to change the background (transparency) color now. Drawing a sprite that is supposed to be shown on a dark background in-game used to be more convenient in old versions. - Same with animation preview and frames. It's hard to work on white or very light sprites when you can't see how they look on a dark background. - Still no hotkey to quickly switch between animation frames. Intuitively it (and not pixel shift) should be bind on arrow keys. - Still no hotkey to quickly change icon's name. Spacebar maybe? - In older versions it was possible to copy frame 1, select frames 2-10 and fill them with the copied image. Now you have to do it one by one. - An option to "paste into" would be nice. Imagine you have 30 frames of animation and all of them share a detail you want to replace. You draw the necessary pixels on a separate frame, select all 30 frames, and "paste into" them, adding to their sprites instead of replacing them completely. - The old pixelated rotation was imperfect, but still useful. It was possible to rotated a sprite by any angle and then fix the algorithm's mistakes. The new one is pretty but has no application in pixel art games. |
Repo82 wrote:
- Still no hotkey to quickly change icon's name. Spacebar maybe? ++++++++ |
I didn't get to a lot of these responses earlier but to answer them now:
Repo82 wrote: - Randomly dragging the first frame onto empty frames will cause a crash. Several stability issues are be fixed in 512.1457. Please note it's always best to post a bug report for something like that. - There is seemingly no way to change the background (transparency) color now. Drawing a sprite that is supposed to be shown on a dark background in-game used to be more convenient in old versions. I'll look into adding a dark-background toggle. - Still no hotkey to quickly switch between animation frames. Intuitively it (and not pixel shift) should be bind on arrow keys. Definitely can add something for that. - Still no hotkey to quickly change icon's name. Spacebar maybe? Yes there is: F2. - In older versions it was possible to copy frame 1, select frames 2-10 and fill them with the copied image. Now you have to do it one by one. This ought to be the case now, so if it isn't that's a bug and it's something I can look into for the next build after 1457. - An option to "paste into" would be nice. Imagine you have 30 frames of animation and all of them share a detail you want to replace. You draw the necessary pixels on a separate frame, select all 30 frames, and "paste into" them, adding to their sprites instead of replacing them completely. I agree; that would make considerable sense. - The old pixelated rotation was imperfect, but still useful. It was possible to rotated a sprite by any angle and then fix the algorithm's mistakes. The new one is pretty but has no application in pixel art games. Point taken. I'll consider the possibility of a toggle for that. I'd much prefer being able to use the RotSprite algorithm in that case, although that's a bit difficult. |