When compiled in the version 1453, the server experiences an immediate crash on startup when launched on Linux machine [Byondpanel hosting]; After reverting to 1448, server works correctly and it also works correctly in 1453 during local testing on Windows machine.
Server log excerpt:
Sun Oct 14 15:45:03 2018
World opened on network port 34463.
Welcome BYOND! (5.0 Beta Version 512.1453)
The BYOND hub reports that port 34463 is reachable.
BUG: Crashing due to an illegal operation!
Backtrace for BYOND 512.1453 on Linux:
Generated at Sun Oct 14 15:46:17 2018
DreamDaemon [0x8048000, 0x0], [0x8048000, 0x804bd64]
libc.so.6 [0xb6ccb000, 0x0], 0x7d1a1
[0xb77a3000, 0xb77a340c], [0xb77a3000, 0xb77a340c]
libc.so.6 [0xb6ccb000, 0x0], 0x7d1a1
libc.so.6 0x7cd80, 0x7cda6 (__strdup)
libbyond.so 0x375500, 0x375528
libbyond.so [0xb71de000, 0x0], 0x364922
libbyond.so [0xb71de000, 0x0], 0x2e13fb
libbyond.so [0xb71de000, 0x0], 0x2040bb
libbyond.so [0xb71de000, 0x0], 0x2497ef
libbyond.so [0xb71de000, 0x0], 0x25f759
libbyond.so [0xb71de000, 0x0], 0x260adf
libbyond.so [0xb71de000, 0x0], 0x2cc8b1
libbyond.so [0xb71de000, 0x0], 0x351648
libbyond.so [0xb71de000, 0x0], 0x352225
libbyond.so 0x353e90, 0x35421b
libbyond.so 0x354350, 0x35455d
DreamDaemon [0x8048000, 0x0], [0x8048000, 0x804af94]
libc.so.6 0x19440, 0x19533 (__libc_start_main)
DreamDaemon [0x8048000, 0x0], [0x8048000, 0x804a7d1]
Recent proc calls:
/atom/proc/(init)
/turf/Del
/atom/proc/(init)
/turf/Del
/atom/proc/(init)
/turf/Del
/atom/proc/(init)
/turf/Del
/atom/proc/(init)
/turf/Del
/atom/proc/(init)
/turf/Del
/atom/proc/(init)
/turf/Del
/atom/proc/(init)
/turf/Del
Numbered Steps to Reproduce Problem:
1. Startup server on Byondpanel.
2. After typical load time, it immediatelly crashes.
Code Snippet (if applicable) to Reproduce Problem:
N/A
Expected Results:
Server starting up.
Actual Results:
Crash, creation of core file, in couple of times a corrupted .dmb file was created; two times the hosting server reverted its BYOND version back to 511.
Does the problem occur:
Every time? Or how often? Every time.
In other games? N/A
In other user accounts? N/A
On other computers? Works fine when hosted locally on a Windows machine (due to lack of access to ports it's not a hosting alternative)
When does the problem NOT occur? On version 1448
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) As above
Workarounds: None currently, besides using older version - which is experiencing previously reported issues.