ID:23990
 
Keywords: design, newtopia, picture
Newtopia screenshot

This is a test run of the tree generator, so don't expect those trees to be in the same position in the final product. This does show the two new graphics I've made recently, however -- trees and fences. I'm probably going to increase the contrast of the trees, but the fences are sweet as it is (they autojoin, of course).

You'll also note the brick road has been taken out. There is, however, a new brick road leading from the eastern Sanctuary entrance (roughly northeast of here) to the docks on the map northeast from the Sanctuary. The rest of the Sanctuary is mostly forest and bare ground, with a little dirt path snaking around the west side (a little further west from the sitting area) for your afternoon strolls through the thicker part of the forest around the Sanctuary.

There is also a big fence that cordons off the entirety of the Sanctuary's grounds. This fence is only designed to keep wandering small animals from aggressing the Sanctuary: there are no gates or controlled access at the main paths leading into the Sanctuary. The Sanctuary is actually pathetically protected from wandering animals. In case you were wondering. ;-)


Bonus screenshot!



The bathing pond at the north end of the Sanctuary.
On the left side of the shot is that three trees in a row or one giant tree?

Is all the game world to be hand made and will there be caves?

Also on the topic of caves, how does mining work? Are there large stones just lying around like in HrH or do you plan for a more complicated system?

Sinking a cave and employing spelunking skills would be fun :)
I was planning on hand-making everything, but since trees are placed randomly, things should be really easy -- I could whip up an average map in thirty seconds.

It'd be cool if that was one giant tree, but sadly it's just three trees in a row.


Mining will be done sort of like Hedgerow Hall. There will be large stones on the map, and you can 'prospect' these stones to locate a "lode", then 'mine' any lodes in a rock. Mining a rock will deplete the rock, turning it from a big rock into smaller rocks. However, when you've completely depleted a rock (destroying it completely), another rock will spawn somewhere out of anyone's sight on the map.
Very nice, it looks like it's coming along great!
I really must say, it look lush.
I hope someone cleans that water once in a while, it might be full with frogs! :)
Looks really nice! =)
Nice, Jt!
There's nothing like the gratification of seeing it on a screen.
It looks awesome. I still cannot wait to play it.
GoodDoggyTreat wrote:
I hope someone cleans that water once in a while, it might be full with frogs! :)

I took the easy road: water that is used for bathing is no longer safe to drink, but is still clean enough for other Beings to bathe in. ;-)
Furry game interesting might be fun :)
Yorae wrote:
Furry game interesting might be fun :)

Sorry buddy!:
http://newtopia.jtgibson.ca/phpBB2/viewtopic.php?t=9
I'm getting far too excited.

Damn you.
Nice.

You should implement giant trees! I want to live in one. :(
I've been actually thinking a lot on how I'd go about doing that. Nests in trees are very, very problematic because the game uses real space -- a single metre's space in your burrow corresponds 1-to-1 with a single metre's space above ground. It's easy when you have a burrow -- you just plop them into another burrow map and away you go. But when you have to build a nest, things get a lot more complicated (nests absolutely should not be on the same surface map as the rest of the terrain, and need to have at least a decent amount of space to be fair to animals who choose to build nests instead of burrows).

I was considering a possibility: these are actually baby trees and the standard tree would be much thicker (a tree trunk which is one icon wide, with branches reaching out two or more tiles in either direction) and then a Bird or other animal who claimed the territory could make some sort of special "construct" burrow in the tree branches, which would work much like a Hedgerow Hall burrow -- an extradimensional space that mimics real space on the map in a large tree.

Animals are a metre in height (three feet and 3 inches), remember.


(I was considering two possibilities, but I forgot what the other was! It'll come to me while I'm in class ogling the girl in front of me, I'll bet.)
Could players, squirrels perhaps, make stashes in trees? A simple hidden container to store items (or nuts!)?
It still didn't come to me what the other possibility I was thinking of was. Perhaps the strategy of staring at a cute girl's hair (which goes down to the middle of her back) wasn't the best strategy to use.

I'm ambivalent on stashes. I'd much rather have full nesting capability.