ID:2399033
Sep 3 2018, 6:42 am (Edited on Apr 28 2020, 2:20 am)
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Resolved
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Sep 13 2018, 2:46 pm
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Note: Split off from id:2391048
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Lummox JR resolved issue with message:
MouseDrag() calls didn't fire in cases where an extreme scaling transform was used, because the cursor was technically still over the same pixel of the dragged object. The logic has been changed to fire the message for any cursor move while a button is held. |
In response to Lummox JR
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Wait, can you make it so a button doesn't have to be held? Then my mouse position tracking library can actually use a single stretched HUD object for the background-layer catcher instead of tiling via screen_loc.
You said a while ago that it'd be better to do that, but I had refused because moving the mouse within a "stretched pixel" doesn't actually trigger mouse movement events. |
I would not be surprised if the logic he changed applies to mouse_over as well.
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