Isometric rendering jitters when using pixel movement.
All items on the screen bounce around oddly as shown in the video below.
https://puu.sh/AyA0g/fe4c307996.webm
ID:2374046
Jun 3 2018, 5:23 pm
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Resolved
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Jun 3 2018, 5:24 pm
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they're just dancing to the groove
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I see what the problem is. The basic issue is that pixel/step offsets, including to the map scrolling, are all being added up before being transformed into isometric coords. Instead, map scrolling should be handled entirely separately.
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Forgot to add that while I will be dealing with this, a safe workaround is to keep step and glide sizes constrained to multiples of 4.
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Lummox JR resolved issue with message:
Isometric rendering now separates pixel offsets from map offsets for calculating screen position, to avoid jitters. |
Something has gone wrong with the latest update to target this. It looks like the smoothing rolls over and causes brain-melting jitters. Here's a gif of it.
https://puu.sh/AI7kq/5628d1a3b4.webm |