Naruto: Next Generation

by 5ratsuperhalo
NNG Vanilla with Bug Fixes, 2500% Exp Multiplier, Level Cap 120, Stat Cap 35
ID:2371914
 
Taijutsu - Specialist

Master of Taijutsu using only energy for their attacks. Opens inner gates to shatter limits of the human body. Can cause incredible burst damage in exchange for weakened sustain and dps afterwards.

Jutsu

Leaf Whirlwind - Perform a spinning-roundhouse kick that damages enemies around you. This will slow them briefly.
-[Learn at level 2]
-[Levels up at level 10] - The range of the kick is increased.
-[Mastered at level 25] - The damage is increased.
Dynamic Entry - Perform a flying kick quickly, damaging and catching your enemy off gaurd.
-[Learn at level 5]
-[Levels up at level 20] - the distance you travel during the kick is increased.
-[Mastered at level 30] - Your kicks always lands criticals when kicking someone from behind.

Primary Lotus - After activating the Gate of Opening, you will kick directly forward. If an oppenent is there you will kick them into the air. wrap them in bandages, and piledrive them down into the ground, applying a slow for 2 seconds.
After the move is completed you will earn an adrenaline buff that makes you immune to any slows, and increase your attack speed by 100% for 5 seconds. All Adrenaline Buffs go on cooldown for 90 seconds. Debuff: After the adrenaline buff wears off you will be slowed and your attack speed will drop by 50% for 5 seconds.
-[Learn at level 15]
-[Levels up at level 40] - Damage dealt is increased.
-[Mastered at level 70] - When you activate the Gate of Opening, you will appear behind any opponent that is within 7 tiles directly infront of you before activating the skill you're using to activate Gate.

Leaf Rising Wind - Perform a front kick above your head, if there is an opponent directly in front of you, they will be launched upward into the air and crash back down into the ground. While the opponent is in the air they cannot be touched until they land back onto the ground.
-[Learn at level 20]
-[Levels up at level 40] - You will now instantly dash 2 tiles first before kicking.
-[Mastered at level 55] - The opponent temporarily becomes confused for 2 seconds once they land.

Hidden Lotus - Throw a line of bandages forward, if it lands on an opponent they will be stunned as well as the user, If the jutsu is pressed again the user will open the Gate of Life, the opponent will be dragged toward the user and hit with a heavy punch, knocking the enemy back 5 spaces.
After the move is completed you will earn an adrenaline buff that makes you immune to any slows, and increase your attack speed by 125% and attack power by 25% for 10 seconds. All Adrenaline Buffs go on cooldown for 100 seconds. Debuff: After the adrenaline buff wears off you will be slowed, lose 10% defense and your attack speed will drop by 100% for 10 seconds.
-[Learn at level 25] - The length of the bandage is increased.
-[Mastered at level 45] - The damage of the strike is increased and the enemy will be slowed.

Morning Peacock - After activating the Gate of View, you will dash forward, if you collide with an opponent you will stop and rapidly land a barrage of 5 punches, so fast they burst into flames dealing damage per second. Every punch does 5% less damage.
After the move is completed you will earn an adrenaline buff that makes you immune to any slows, and increase your attack speed by 150% and attack power by 50% for 10 seconds. All Adrenaline Buffs go on cooldown for 120 seconds. After the adrenaline buff wears off you will be slowed, lose 15% defense and your attack speed will drop by 150% for 15 seconds.
-[Learn at level 35]
-[Levels up at level 50] - Everytime you punch 3 fire balls will come from the opponent's back traveling 3 tiles and set anyone on fire that is hit by them.
-[Mastered at level 65] - The start-up dash is now instant.

Daytime Tiger - After activating the Gate of Wonder, you will pause for a brief moment then summon a tiger shaped burst of wind that does not travel far, anyone that is hit by it will be damaged, knocked back 3 tiles, and slowed heavily for 5 seconds.
After the move is completed you will earn an adrenaline buff that makes you immune to all crowd control, and increase your attack speed by 200% and attack power by 50% for 10 seconds. All Adrenaline Buffs go on cooldown for 150 seconds. After the adrenaline buff wears off you will be slowed, lose 20% defense and your attack speed will drop by 20% for 20 seconds.
-[Learn at level 60]
-{Level up at level 75] - The knockback is increased.
-[Mastered at level 100] - Daytime Tiger charge time is decreased and it bursts out quicker and farther up to 7 tiles.
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Skill Tree

Tier 1

Inner Blood - Increase health by 5/10/15%. (3)

Tekken - Increase melee damage by 4/8/12/16/20% (5)

Typhoon - Leaf Whirlwind will now knock back enemies 2/3/4 tiles.(3)

Tier 2

Surprising Entry - If you land dynamic entry from behind, the damage done will be increased by 5%/10%/15%. (3)

Youth - Your energy regen rate is increased +1.0/+1.5/+2.0. (3)

Shockwave - After Primary Lotus ends it will crack the floor damaging anyone within 2 tiles for 8/16/24% of the original damage of the lotus. It does not affect the opponent that is directly hit by primary lotus. (3)

Tier 3

Resolve - If you run out of energy your jutsu will take 9%/6%/3%, of your maximum HP instead. (3)

Weight Removal - Reduce the durations of slows on you by 10/20/30%. (3)

Hemorrhage - Your jutsu will make the opponent bleed for 3/5/7 seconds. Goes on cooldown for 90 seconds.

Tier 4

Whiplash - Hidden Lotus will deal 5%/10%/15% more damage to opponents below 30% HP.

Hundred Fists - For every 200%/150%/100% attack speed, Morning Peacock will deliver an extra punch. You can only punch a maximum of 10 times.

Life Force - Activating the Inner Eight Gates will take 2% of your maximum HP for 5 seconds, but increase your melee damage by 8%/16%/24%.

Tier 5

Gates Potential - You will have unlimited energy when you are in the Adrenaline Buff and your energy will be regenerated back to 100%. 120/90/60 seconds of cooldown.

Combat Discipline - Increase damage dealt by 4/8/12/16/20%.

Dedication - Your attack speed increases by 5%/10%/15% for every 150 HP you lose.

Tier 6

Critical Thrashing - During Morning Peacock the chance of landing a critical hit is increased by 10/20/30%.

Concussion - If you land Dynamic Entry while under the Adrenaline Buff the opponent will receive damage over the next 3/4/5 seconds.

Flow - Daytime Tiger the damage will increase by 2%/4%/6%/8%/10% for every tile it travels before hitting the opponent.



Everything shown above has potential to be changed in the near future.