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May 18 2018, 4:44 pm
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Unfortunately, I am ambitious and want to add some other things that I will have to sit down and really think about. Like, for example, there's a teddy bear object in the game. So I want to check if the user drops the teddy bear, and if so, did they drop it within a 4 tile distance from a slime? If so, the slime will stop having a target, go into a peaceful mode, and basically glob on top of the bear, deleting the item and updating the slime's icon_state to have the teddy bear like embedded into its body.
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That's still going to be massively laggy, you're still running an infinite loop for every monster in your world the entire time they exist.
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