Event Mar 31 2018, 10:00 pm
to Apr 29 2018, 10:00 pm
ID:2359011
 
hi you have until the end of april to do something byond-related that impresses me (gam, library, demo, proof of concept)

no criteria

just impress me

could be multiple impressers

whoever impresses me gets the money value of a 1 year membership or a 1 year membership

impress me
gyazo.com

not impressed
// This is an implementation of the MT19937 algorithm, which produces uniformly-distributed 32 bit
// integers. These integers are /pif_LongInt/Unsigned32 objects.

#define pRMT_Set(p, I) MT[2*((p)+1)-1] = I._GetBlock(2); MT[2*((p)+1)] = I._GetBlock(1);
#define pRMT_Get(p, I) I._SetBlock(2, MT[2*((p)+1)-1]); I._SetBlock(1, MT[2*((p)+1)]);

pif_Random/Mersenne32
var
const
// These constants and their names are specified by the MT19937 algorithm, so refer
// to it for details. Pairs of the form (x2,x1) indicate a single 32 bit in broken up
// into two groups. E.g., if x2 = 0xABCD and x1 = 0xEF01, then the original specification
// had a single 32 bit in x = 0xABCDEF01. That is, x2 will always be the more significant
// end, and x1 will be the least-significant one.
w = 32
n = 624
m = 397
r = 31

a2 = 0x9908
a1 = 0xB0DF

u = 11
// d2 = 0xFFFF (x & ((d2 << 16) | d1)) == x, so this step won't be performed.
// d1 = 0xFFFF

s = 7
b2 = 0x9D2C
b1 = 0x5680

t = 15
c2 = 0xEFC6
c1 = 0x0000

l = 18

f2 = 0x6C07
f1 = 0x8965

// lower_mask = (1 << r) - 1
lower_mask2 = 0x7FFF
lower_mask1 = 0xFFFF

// upper_mask = lowest w bits of ~( (lower_mask2 << 16) | lower_mask1)
upper_mask2 = 0x8000
upper_mask1 = 0x0000

index = n+1
list/MT // Stores the state of the PRNG.

pif_LongInt/Unsigned32
Int // Most recently-extracted integer.
Seed

New(...)
// Takes arguments in the pif_Arithmetic format. This argument is passed directly to the Int
// object, which will process it instead of this method.

Int = new

if(args.len == 0)
// If no seed is provided, then we seed with PRNG with world.timeofday.
Seed = new(world.timeofday)
else
// Anything else we pass. This means that passing null is treated like passing 0.
Seed = new(arglist(args))

MT = new
MT.len = 2*n // 2*n = 2*624. We do this, because the array will store a pair of 16 bit
// integers that are combined for the Int object to use.

Seed.SetModeFlag(Seed.NEW_OBJECT, 0)
Int.SetModeFlag(Int.NEW_OBJECT, 0)

_Initialize(Seed)
_Extract()

return src

proc
/*
* "Private" methods.
*/


_Initialize(pif_LongInt/Unsigned32/Seed)
var
s2
s1


// MT[0] := seed
pRMT_Set(0, Seed)

for(var/i = 1 to n-1)
s2 = Seed._GetBlock(2)
s1 = Seed._GetBlock(1)

// MT[i] := lowest w bits of (f * (MT[i-1] xor (MT[i-1] >> (w-2))) + i)
Seed >>= w-2
Seed.BitwiseXor(s2, s1)
Seed.Multiply(f2, f1)
Seed += i

pRMT_Set(i, Seed)

return 1

_Extract()
// Extracts the next 32 bit unsigned integer and stores it.

if(index >= n)
_Twist()

// int y := MT[index]
pRMT_Get(index, Int)
var
Int2 = Int._GetBlock(2)
Int1 = Int._GetBlock(1)

// y := y xor ((y >> u) and d)
Int >>= u
Int.BitwiseXor(Int2, Int1)

Int2 = Int._GetBlock(2)
Int1 = Int._GetBlock(1)

// y := y xor ((y << s) and b)
Int <<= s
Int.BitwiseAnd(b2, b1)
Int.BitwiseXor(Int2, Int1)

Int2 = Int._GetBlock(2)
Int1 = Int._GetBlock(1)

// y := y xor ((y << t) and c)
Int <<= t
Int.BitwiseAnd(c2, c1)
Int.BitwiseXor(Int2, Int1)

Int2 = Int._GetBlock(2)
Int1 = Int._GetBlock(1)

// y := y xor (y >> l)
Int >>= l
Int.BitwiseXor(Int2, Int1)

index ++
return 1

_Twist()
// Generates the next n (i.e., 624) integer values from the MT recurrence.

var/pif_LongInt/Unsigned32
X = new
XA = new

X.SetModeFlag(X.NEW_OBJECT, 0)
XA.SetModeFlag(XA.NEW_OBJECT, 0)

for(var/i = 0 to n-1)

// int x := (MT[i] and upper_mask) + (MT[(i+1) mod n] and lower_mask)
pRMT_Get(i, X)
pRMT_Get((i+1) % n, XA)

X.BitwiseAnd(upper_mask2, upper_mask1)
XA.BitwiseAnd(lower_mask2, lower_mask1)
X.Add(XA)

// int xA := x >> 1
XA.Set(X)
XA >>= 1

if((X.block_1 & 0x0001) == 1)
// xA := xA xor a
XA.BitwiseXor(a2, a1)

// MT[i] := MT[(i + m) mod n] xor xA
pRMT_Get((i+m) % n, X)
XA ^= X
pRMT_Set(i, XA)

index = 0
return 1

#undef pRMT_Set
#undef pRMT_Get

/*
* pif_Random method implementations.
*/


Seed()
return new Seed.type(Seed)

Reset()
return _Initialize(Seed)

Step()
return _Extract()

GetSigned32()
return new /pif_LongInt/Signed32(Seed)

GetUnsigned32()
return new /pif_LongInt/Unsigned32(Seed)

GetFloat()
var/pif_LongInt/Unsigned32/U = new(Int)

// U &= 16777215. This assures that 0 <= U < 1677216.
U &= 0x00FFFFFF
return U.ToFloat() / 16777216

GetBool()
return Int.block_1 & 1

NextSigned32()
. = GetSigned32()
Step()

NextUnsigned32()
. = GetUnsigned32()
Step()

NextFloat()
. = GetFloat()
Step()

NextBool()
. = GetBool()
Step()
https://imgur.com/a/OGbha look at mt l33t icons. i bet you wish you had someone like me to make you icons.
In response to Edit Nero
Love this. What game is this?
Yut Put wrote:
yt:pVkAxl4D2V0

is this epic: four?
In response to Anime HQ
Between Kingdoms is the official name I believe me and my partner decided on, been working on it for awhile.
Yut Put wrote:

Woah.



:P