I'm wondering if it is possible to use both pixel and tile movement in a game, at least to the extent that atoms using tile movement still have the glide animation.
Failing this, is it possible to at least use step_x and step_y with the player's eye to at least emulate pixel movement with planes/overlays while the game still uses tile movement underneath and uses gliding behavior?
Mar 15 2018, 6:33 pm
Best response
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You can use client.pixel_x/y to move the camera by pixels. That's part of how custom pixel movement was done before it was built-in.
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