![](http://www.byond.com/members/IainPeregrine/files/2018-02/IainPeregrine-0001/screen2.png)
I made the original Plunder Gnome 12 years ago, back before BYOND had support for pixel movement, smooth controls, variable tile sizes, or even custom skins. The new Plunder Gnome is a complete rewrite and takes advantage of all these features - while adding new features of my own, such as AI and the ability to have 4 teams play at once. It's easy to learn to play, and easy to get addicted to. I could sit here and explain how to play, or you could just go give it a try. It'll seriously take you less time to play a round against the AI than to read me explaining it.
I'm also trying something new with this release. Instead of offering perks to subscribers, I'll be setting stretch goals for when we get enough subscriptions: the more subscribers, the more features. This'll make sure that I put my time into games that people like and players get a better return for their money. Plus, I always get a lot of motivation to work on a game when I see people contributing.
The current stretch goals are:
$25: Map Selection (Including more Maps)
$60: Music & Sound (+Map Selection)
![](http://www.byond.com/members/IainPeregrine/files/2018-02/IainPeregrine-0001/screen5.png)
So give it a try and let me know what you think!
(also i dont know about anyone else but I can't seem to subscribe?)