Bartley says, "Hello, my name is Bartley. What's yours?" in Vesil.
DBG: test mob heard: "The tall, verbose Badger says, "Grunt, grr growr grr Grr. Grunt ungh?" in Vesil.
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Nov 24 2006, 3:08 pm
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I want to play. Now.
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I wish it were possible, but sadly skills are completely unimplemented, and character creation is far from finished. Like many of my projects, I have a bad habit of working on the inner guts before I get some of the more critical systems finished. =)
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Will the language system be such that if you have a slight amount of skill in a language that you can understand and speak small fragments of it? Or is it to be that you can't understand entire sentances unless you have a certain level of skill?
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Fragments. It's a deterministic hash-based system, so you either know a specific word or you don't. The same word can appear in any sentence and you won't be able to understand it unless you have learned the corresponding hash (this is all the inner guts -- this stuff is unseen to the end user).
The test mob doesn't speak any language except Common, so he doesn't know any of the words in Vesil. Eventually, "Bartley" in that sentence will come through unhashed because it's a proper noun. I haven't implemented that part yet. |
Your constant ability to think of everything won't last forever!
One of these days I will find something useful to say! |
I noticed that the Badger was tall and verbose. Does this mean that a player's description is generated by selection of characteristics at character creation and then choosing which you wish your character to stand out by (in this case being tall and verbose)?
I always cringed in HrH when I met someone with a description that contained things like: "He looks like he could beat you up." or, the worst example I have ever seen: "He walks up to you and says hello in a gruff tone." Though people may argue fixed selections of age and physical characteristics stifles their creativity I think it does wonders for improving immersion and making the game more accessable for lighter RPers (or people new to the concept of RPI). |
DarkView wrote:
Those damn badgers should either learn the language or get ouuuut. Yeah they just come over here to Mouse Town and take all our jobs! |
Thorg wrote:
I noticed that the Badger was tall and verbose. Does this mean that a player's description is generated by selection of characteristics at character creation and then choosing which you wish your character to stand out by (in this case being tall and verbose)? Yes and no. I've been trying to graft in a system which allows them to choose from a certain list of characteristics, but it's bogged down in implementation limbo. Right now, you can manually enter between two and four adjectives, and then you specify a one-to-four-sentence description as well. I do hope to eventually get a full part-based description going at one time or another. |
Reminds me of Banjo Kazooie. ;)
Jtgibson wrote: "Ey-too-our-obs!" they took are jerbs |
Artemio wrote:
Reminds me of Banjo Kazooie. ;) If you're correcting me, they get pretty incoherent as they go (I think one of them even just goes "eyyahyahyah"). If you're just continuing the joke, however, more power to you. ;-) |
Artemio wrote:
Reminds me of Banjo Kazooie. ;) JORRRRBBBBB! I assume each language has it's own 'sound'? Like mousish will be something like: "Meepa meep squeek squeak meep meep" I wonder what the more 'silent' animals like foxes (Owls? :D) will sound like! Rat: "Tkktkk chitt tkk chitt tkk." Edit: Ok so I am not good with sounds. |
owls will be like
hoooot hooot thorg sucks =( foxes will be like foxxxxxxxxxxxxxxxxxx |
Yep, all races have different sounds. =)
Owls have "oot", "hoot", and "ooo"s predominantly. I actually sang 'Hello my name is Simon! I like to do drawrings!' to the tune of Hootigan one time. I cracked up half way through. =) Foxes have a mix of hyena-like and dog-like yaps and barks. |
Do you have a list up yet of all the races that you plan to have in the game?
Also where is the Newtopia discussion room in your guild! |
The guild is the Snippets Database exclusively. I don't stick other stuff in there. =)
I do have a list of all the races I plan to have in the game, but it's inside the game. ;-) I'd prefer to keep it under the rug, especially because I'm still thinking of races I want to add from time to time... |
Jtgibson wrote:
The guild is the Snippets Database exclusively. I don't stick other stuff in there. =) Would you be offended/angry/prone to rage if perhaps someone else set up an area for discussion? I am no doubt getting ahead of myself but I hate mucking up your comments section with my useless prattle. |
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