Using
client/authenticate = 0
will stop this during start up. However, using Microsoft Message Analyzer I picked up the following while DS was closing:![](https://i.imgur.com/a8X1gRh.png)
What is this data, what is it used for, and how do I disable its transmission?
ID:2330320
![]() Dec 22 2017, 4:37 pm (Edited on Dec 22 2017, 4:44 pm)
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One of the problems encountered when distributing BYOND projects is that Dream Seeker always phones home, even if you don't need it to. This trips up people's firewalls and leaves a bad first impression. It also causes issues such as this one: http://www.byond.com/forum/?post=2324232
Using client/authenticate = 0 will stop this during start up. However, using Microsoft Message Analyzer I picked up the following while DS was closing:![]() What is this data, what is it used for, and how do I disable its transmission? |
Metamorphman wrote:
Maybe it has something to do with Steam? That ip address is owned by byond.com, a Steam api request would likely go directly to steam. |
bump
One guess I had was that maybe it's for telling the hub that that game is no longer live Or for tracking user ID info for sticky bans. The first one shouldn't happen when the game isn't being hosted, and the second one shouldn't happen if client/authenticate=0. If it's either of these then please move this over to feature requests (proposing they only happen when necessary). |
I went ahead and moved this into Feature Requests in the hopes it'll get noticed or some kind of reply.
Not really sure which forum it belongs in but the gist is I'd like the ability to disable this data being transmitted, so Feature Requests seems more appropriate. |
I understand you have other priorities but it's been two months since this was posted.
Would it be possible for you to tell us what is being sent at least? Surely you already know. |
I haven't answered this yet because to be honest, I haven't looked into it yet. This is going to be a pain in the butt to diagnose. It's undoubtedly hub-related, but the cause is probably buried pretty deep. It's going to take some time intensively looking into it to find out what's it is.
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Does anyone remember which build the Steam API stuff was added?