Descriptive Problem Summary:
When an icon with a filter moves just off-screen, even if the filter is one like a blur that ought to be visible, the icon is culled as out of bounds and not drawn at all. As a result the blurred area winks in and out of existence.
Numbered Steps to Reproduce Problem:
1) Create a map big enough to scroll.
2) Put an object on one turf whose icon covers a full tile.
3) Give the object filter(type="blur", size=5).
4) Run the world and walk around until the obj is just out of map range.
Expected Results:
The blur around the obj should still be visible.
Actual Results:
Because the obj bounds proper are now just offscreen, the blur disappears.
ID:2322920
![]() Dec 8 2017, 1:54 pm
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Resolved
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![]() Dec 8 2017, 1:55 pm
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Lummox JR resolved issue with message:
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