well like the topic saids is isometric bad or good for byond?
ID:2313039
Nov 8 2017, 12:43 pm
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Nov 8 2017, 1:24 pm
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Someone put in the effort to implement native isometric rendering into the engine. Why would it be a problem?
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The movement... I figure Is might be a problem for coders. make tem have to work harder for projectiles.
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Programming movement is trivial.
One thing I've always wanted to try out was creating an isometric game where turning with A and D cause the camera to turn. |
In response to Go-jin769
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The movement doesn't work any differently from a programming perspective. It's still a grid with x, y, and z coordinates. There are still 8 directions (north, east, southwest, etc.). The only difference is which direction on the screen north points (by default, it points to the upper-right), but all that is handled for you by the engine. All you really need is the pixel art drawn in a proper isometric style.
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In response to Kats
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Kats wrote:
One thing I've always wanted to try out was creating an isometric game where turning with A and D cause the camera to turn. Won't that need a 3d environent? |
In response to Kaiochao
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Kaiochao wrote:
The movement doesn't work any differently from a programming perspective. It's still a grid with x, y, and z coordinates. There are still 8 directions (north, east, southwest, etc.). The only difference is which direction on the screen north points (by default, it points to the upper-right), but all that is handled for you by the engine. All you really need is the pixel art drawn in a proper isometric style. Ok will 30 degrees then..make a Dragon Ball Map to past the time. Isometric cause im tired of seeing the same art on everyones game. |
I don't want to be a downer, but I do not recommend making use of BYOND for any serious isometric project due to the fact that it doesn't seem to be properly supported.
http://www.byond.com/forum/?post=2251912 Crazah's had a bug report open since May and it is aparently making his project unplayable(?). I am unsure if the reasoning is limited man power or just the nature of that particular bug report. |
Crazah's problem is very specifically limited to icons larger than 32x32. If you stick with default 32x32 icon sizes, performance should not be an issue.
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You don't. You find an engine that can properly support it, or wait in hopes that it's bugs get resolved.
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So if i make a map larger then 400 x 400 it wont perform right. even if we stay at 32x32 icon size
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https://i.imgur.com/d1KwdFI.png
Thanks for nothing i guess ill come back if i run into this problem yall talking about |