ID:2306978
 
(See the best response by Ter13.)
Code:
/*
The Orion Trail

Game Over
Like many before you, your crew never made it to Orion, lost to space...
Forever.
Your entire crew died, your ship joins the fleet of ghost-ships littering the galaxy.

OK...

*/


/*
The Orion Trail

Experience the journey of your ancestors!

New Game

Close

*/






/*
Continue
Call a procedure and then refreshes the webclient.

Kill a crewmember
Deletes a crew member and,
Plays a sound effect

Close
Exits the webclient.
*/


/* Anomolies

Highly Turbulent Space

Slow Down
Avoid Damage
Waste Supplies
Continue
Random damage.

*/


/* Breakdown
Oh no! The engine has broken down!
You can repair it with an engine part, or you can make repairs for 3 days.

Use Part
Minus engine part

Wait
Minus three days worth of food,
And then continue.

Close

/*
Interstellar Flux

This region of space is highly turbulent.
If we go slowly we may avoid more damage, but if we keep our speed we eon't waste supplies.
What will you do?

Slow Down

Continue

/*
Pluto

Pluto, long since occupied with long-range sensors and scanners, stands ready to, and indeed continues to probe the far reaches of the galaxy.

*/



/*
Crew:

Charlotte, Janiya, Johan and Richard B. Riddick

Food: 80 | Fuel: 60

Engine Parts: 1 | Hull Panels: 1 | Electronics: 1

Continue

Kill a crewmember

Close

*/


Problem description: I just want to find out before I finish constructing a working replicate of SS13's ingame roleplaying game; how to, and for educational purposes I would like to learn how to code a webclient that performs the following functions within a DM webclient and Orion plot.

Best response
Question too general.

If you want to learn to program, you need to start trying to understand programming. Here's a short tutorial I wrote. I still need to polish and organize it a little better, but it walks you through creating a simple noughts and crosses game:

http://www.byond.com/forum/?post=2305280

Even though this isn't what you want to make, you can use the logic taught in this tutorial to get you thinking about how you would tackle something like what you want to do. It will help you understand how small concepts build to understanding larger concepts.
In response to Ter13
Ter13 wrote:
noughts and crosses

I think you mean tic tack toe you fuckin weirdo