mob
density= 1
area
dense
density = 1
Placing a section of area/dense on the map does not stop the mob from walking into it. Has it alwyas been that way, or is that a bug?
Maybe I'm wrong, but I swear an area with density=1 used to block dense mob entry.
Placing a section of area/dense on the map does not stop the mob from walking into it. Has it alwyas been that way, or is that a bug? |
Oct 15 2017, 11:04 am (Edited on Oct 15 2017, 1:37 pm)
Best response
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It's not a bug. Many of my libraries explicitly force areas to consider density. area.Enter() just returns 1 by default.
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In response to Ter13
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Ter13 wrote:
It's not a bug. Many of my libraries explicitly force areas to consider density. area.Enter() just returns 1 by default. Would that be: > area If both are dense, return False. If either or both are non-dense, return true. |