Since 1388 is out now, please retest in that. If you still see it happening, I'll look again at the test project. But I was stymied trying to get it to happen in the debugger, at least late in 1388's development when it's possible something else fixed the issue.
Issue still happening
edit: in the test case and my main project

I noticed in my project the issue happens consistently and the building in the gif below disappears at the same locations between start ups

https://media.giphy.com/media/l1J9tc2BnneUu3Si4/giphy.gif
Did you make changes to the map editor? it crashes every time i try to compile after simply adding an object to the map?

https://puu.sh/xLTIO/b6f71fa4d8.png
Zagros, does your project always show this icon thing or is it random like LordAndrew's case? If it's more consistent I'd like to take a look at your test project.

The map crashing thing was already reported in a different thread, and that's got a fix ready in the next build.
It does happen every time in my main project but that might be too large to get any useful info from

this test case: https://ufile.io/firb5 makes it a bit easier to know when the bug with the icon disappearing happens. u just have to keep reconnecting and not even move after till the building next to you is invisible. but it's still random, sometimes the building won't be invisible and other times, when it is invisible, you won't see it next to you upon connecting

what i did notice in a different test is that the large objects don't seem to disappear if you are to the left of them
uploadfiles.io doesn't work for me; it's caught in an infinite loop where once the timer expires and I click the slow download button, it just resets.
That one worked. I'll test that file later on sometime and see if I can get the icon problem to recur.

If your test project has it happen randomly, though, it may not have any better luck than LordAndrew's.
Today i try to refresh my old db-like project and i saw some objects has still problem.
Why my backround obj(plane=0) don't disappeared like trees?(plane=1)

Mark, please send me a copy of that project, stripped down so it just shows the disappearing problem. I want to be able to narrow that down. I have another project I might be able to check but I don't have high hopes for it.
PM sent.
So far the projects that show this happening seem to only show it in release mode, and then only intermittently. It's very annoying. The fact that this isn't happening in the debugger is vexing because it makes it darn near impossible to diagnose the problem.
Lummox JR resolved issue with message:
Visual bounds were not set correctly for movables in some cases.
Only issue now is that filters with offsets disappear if the main object it affects is completely out of view but the filter isn't.

The filter being "drop_shadow".
In response to Kozuma3
Kozuma3 wrote:
Only issue now is that filters with offsets disappear if the main object it affects is completely out of view but the filter isn't.

The filter being "drop_shadow".

Right, that's one that's still on my list to look at. I need to alter the way visual bounds are handled when there's a filter in play, and also alter how pre-sort OOB culling on the client end handles those.
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