Descriptive Problem Summary:
Something happened and some tile got into a state where it being viewed by the client caused a crash.
Meaning that we had a bunch of players in one spot stuck because their clients would crash, they would reconnect, and their client would crash again the moment it downloaded the map.
Faulting application name: dreamseeker.exe, version: 5.0.511.1385, time stamp: 0x594200b3
Faulting module name: byondcore.dll, version: 5.0.511.1385, time stamp: 0x5942004b
Exception code: 0xc0000005
Fault offset: 0x000652a5
Faulting process id: 0x6208
Faulting application start time: 0x01d3359c047407f7
Faulting application path: C:\Program Files (x86)\BYOND\bin\dreamseeker.exe
Faulting module path: C:\Program Files (x86)\BYOND\bin\byondcore.dll
Report Id: 493d1cc8-a18f-11e7-a798-6805ca088e14
I got a few trace logs as well as a full packet capture, I'll be pming you those lummox.
ID:2297438
Sep 24 2017, 7:35 pm (Edited on Sep 24 2017, 7:59 pm)
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I can say that there is no slow down before it happens, everything renders properly, i move into range, 1/4(ish) of a second goes by, it crashes. Normally excessively full tiles and/or excessive overlays trigger a slow down, a lockup, followed by a crash a few seconds later. This is just shit was working -> shit is crashed with no warm up or foreplay.
Between the trace and the packet capture I sent you it should be easy for you to figure out if its something stupid like that or if it's something worth fixing.