var/global
list/holder=list("Time"=new/obj/Time)
proc
GrabHolder(wh as text)//grabs something out of the holder associated list by name.
if(holder.Find(wh))
return holder[wh]
else
return null
mob/combative/player
Login()
..()
var/obj/Time/T=GrabHolder("Time")
if(!isnull(T))
T.Apply(src)
obj/Time
New()
spawn(5)
DayCycle()
..()
icon = 'DayNNite.dmi'
icon_state = "still"
mouse_opacity = 0
screen_loc = "SOUTHWEST to NORTHEAST"
//
alpha = 50
plane = 1
//
var
rev = 0
cTOD = "morning"//time of the day
list/TOD = list("morning","midmorning","noon",
"afternoon","dusk","sunset","nightfall","night")//time of day goes here, should match the name of your icon states.
chg_wait = 50 //3000//5 mins per change.
proc
Apply(mob/m)
if(!isnull(m.client))
m.client.screen+=src
DayColor(wh)//simply changes the color of the day based on the time of the day.
switch(wh)
if("midmorning")
return rgb(255,255,204,46)
if("morning")
return rgb(255,255,204,46)
if("noon")
return rgb(255,255,204,0)
if("afternoon")
return rgb(255,255,204,0)
if("sunset")
return rgb(255,153,0,60)
if("nightfall")
return rgb(0,0,102,102)
if("night")
return rgb(0,0,102,160)
if("dusk")
return rgb(0,153,153,46)//you can play with these for various effects.
DayCycle()
if(!rev)
rev=1
var/r=TOD.Find(cTOD)
if(r==TOD.len)
r=1
else
r=min(TOD.len,r+1)
animate(src,color=DayColor(TOD[r]),time=round(chg_wait/3))
cTOD=TOD[r]
spawn(chg_wait)
rev=0
.()
//light stuff
mob/combative/player
verb
Light_Size(n as num) //change size of the light
if(!light) return
var/matrix/m = matrix()
m.Scale(n)
light.transform = m
Light_alpha(n as num) //change alpha of the light
if(light) light.alpha = n
obj
light
plane = 1
icon = 'light.dmi'
icon_state = "circle"
mouse_opacity = 0
mob/combative/player
var
obj/light/light
Login()
..()
light = new(src.loc)
light.alpha = 150
Move()
..()
if(light) light.loc = src.loc
What I'm trying to do is make a daytime/night time system on a 60 minute cycle. This part of the system works perfectly as I want it to. The issue I'm having is making a flash light or lamp function. As it gets darker outside, I want players to be able to use a lamp to light up the area around them. The light shows up, but it doesn't glow the way I want it to. This is all uncharted territory for me, so if there are obvious and stupid mistakes, I apologize. What I currently have is: the night time system works perfectly, but the lamp does not light up the area around them. It instead forms a white circle that doesn't do what I'm trying to do.
The light currently: https://gyazo.com/c3c45ca8a417c68914d4c6cefae943a3
As you can see, it not only does not light up the area and glow, it gets dimmer as it gets darker outside. I understand there's some sort of blending I can do, but I have absolutely no idea where to go from here. Would anyone be able to help me fix this and explain to me what I'm doing wrong?