Thanks to a hinky byond bug, there's a nasty runtime occurring in effect.Add(), specifying that world is resolving to null. This is some kind of a compiler error that Lummox has resolved rather than fixed.
http://www.byond.com/forum/?post=2188467
ID:2287729
Aug 26 2017, 8:39 pm
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Resolved
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Aug 26 2017, 8:40 pm
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Ter13 resolved issue with message:
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