client.CheckPassport requires a person to be logged in the game.
I want to make it so subscribers can host a game, however, the rise of Dream Daemon hosting means I would like to support Dream Daemon hosting in my game
is there a solution to have the game check to make sure the host is a subscriber if they aren't logged on?
ID:2286015
Aug 22 2017, 5:01 am
|
|
Aug 22 2017, 12:22 pm
|
|
Maybe...
|